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Related papers: A Game-Theoretic Framework for Resource Sharing in…

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This paper addresses the optimization problem to maximize the total costs that can be shared among a group of agents, while maintaining stability in the sense of the core constraints of a cooperative transferable utility game, or TU game.…

Computer Science and Game Theory · Computer Science 2023-08-22 Rong Zou , Boyue Lin , Marc Uetz , Matthias Walter

In this paper, we introduce a game theoretic framework for studying the problem of minimizing the completion time of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this…

Information Theory · Computer Science 2014-04-16 Ahmed Douik , Sameh Sorour , Hamidou Tembine , Mohamed-Slim Alouini , Tareq Y. Al-Naffouri

This paper considers the noncooperative maximization of mutual information in the Gaussian interference channel in a fully distributed fashion via game theory. This problem has been studied in a number of papers during the past decade for…

Information Theory · Computer Science 2016-11-17 Gesualdo Scutari , Daniel P. Palomar , Sergio Barbarossa

The paper proposes a two player game based strategy for resource allocation in service computing domain such as cloud, grid etc. The players are modeled as demand/workflows for the resource and represent multiple types of qualitative and…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-25 G Arun Kumar , Snehanshu Saha , Aravind Sundaresan , Bidisha Goswami

We consider a multi-organizational system in which each organization contributes processors to the global pool but also jobs to be processed on the common resources. The fairness of the scheduling algorithm is essential for the stability…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-04-23 Piotr Skowron , Krzysztof Rzadca

With the unprecedented reliance on cloud computing as the backbone for storing today's big data, we argue in this paper that the role of the cloud should be reshaped from being a passive virtual market to become an active platform for…

Computer Science and Game Theory · Computer Science 2021-12-30 Ahmed Saleh Bataineh , Jamal Bentahar , Rabeb Mizouni , Omar Abdel Wahab , Gaith Rjoub , May El Barachi

With the rapid growth of the cloud computing marketplace, the issue of pricing resources in the cloud has been the subject of much study in recent years. In this paper, we identify and study a new issue: how to price resources in the cloud…

Computer Science and Game Theory · Computer Science 2016-10-04 Kamal Jain , Tung Mai , Vijay V. Vazirani

The problem of noncooperative resource allocation in a multipoint-to-multipoint cellular network is considered in this paper. The considered scenario is general enough to represent several key instances of modern wireless networks such as a…

Information Theory · Computer Science 2011-05-11 Stefano Buzzi , Alessio Zappone

Dynamic Adaptive Streaming over HTTP(DASH) is becoming the defacto method for effective video traffic delivery at large scale.Its primer success factor returns to the full autonomy given to the streaming clients making them smarter and…

Networking and Internet Architecture · Computer Science 2022-01-11 O. El Marai , M. Bagaa , T. Taleb

As more and more users begin to use the cloud for their computing needs, datacenter operators are increasingly pressed to effectively allocate their resources among these client users. Yet while much work has been done in this area,…

Computers and Society · Computer Science 2012-12-11 Carlee Joe-Wong , Soumya Sen

Federated learning aims to train predictive models for data that is distributed across clients, under the orchestration of a server. However, participating clients typically each hold data from a different distribution, whereby predictive…

Machine Learning · Computer Science 2022-05-24 Sharut Gupta , Kartik Ahuja , Mohammad Havaei , Niladri Chatterjee , Yoshua Bengio

Coalitional games serve the purpose of modeling payoff distribution problems in scenarios where agents can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. In the classical Transferable Utility…

Computer Science and Game Theory · Computer Science 2014-01-17 Gianluigi Greco , Enrico Malizia , Luigi Palopoli , Francesco Scarcello

Cloud-based computing infrastructure provides an efficient means to support real-time processing workloads, e.g., virtualized base station processing, and collaborative video conferencing. This paper addresses resource allocation for a…

Networking and Internet Architecture · Computer Science 2016-03-08 Yuhuan Du , Gustavo de Veciana

Cloud computing is a technological advancement in the arena of computing and has taken the utility vision of computing a step further by providing computing resources such as network, storage, compute capacity and servers, as a service via…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-12-30 Mansaf Alam , Kashish Ara Shakil

Motivated by the cloud computing paradigm, and by key optimization problems in all-optical networks, we study two variants of the classic job interval scheduling problem, where a reusable resource is allocated to competing job intervals in…

Data Structures and Algorithms · Computer Science 2016-05-18 Dmitriy Katz , Baruch Schieber , Hadas Shachnai

By utilizing tools from game theory, we develop a novel multi-period-multi-company demand response framework considering the interactions between companies (sellers of energy) and their consumers (buyers of energy). We model the…

Optimization and Control · Mathematics 2020-04-20 Khaled Alshehri , Ji Liu , Xudong Chen , Tamer Başar

The introduction of LTE over unlicensed bands (LTE-U) will enable LTE base stations (BSs) to boost their capacity and offload their traffic by exploiting the underused unlicensed bands. However, to reap the benefits of LTE-U, it is…

Information Theory · Computer Science 2016-07-05 Kenza Hamidouche , Walid Saad , Mérouane Debbah

Organizations consist of individuals connected by their responsibilities, incentives, and reporting structure. These connections are aptly represented by a network, hierarchical or other, which is often used to divide tasks. A primary goal…

Computer Science and Game Theory · Computer Science 2017-03-09 Swaprava Nath , Balakrishnan , Narayanaswamy

Network slicing to enable resource sharing among multiple tenants --network operators and/or services-- is considered a key functionality for next generation mobile networks. This paper provides an analysis of a well-known model for…

Computer Science and Game Theory · Computer Science 2017-02-21 Pablo Caballero , Albert Banchs , Gustavo de Veciana , Xavier Costa-Perez

We present a mathematical framework for modeling two-player noncooperative games in which one player is uncertain of the other player's costs but can preemptively allocate information-gathering resources to reduce this uncertainty. We refer…

Computer Science and Game Theory · Computer Science 2024-10-28 Fernando Palafox , Jesse Milzman , Dong Ho Lee , Ryan Park , David Fridovich-Keil