Related papers: A Game-Theoretic Framework for Resource Sharing in…
This paper addresses the optimization problem to maximize the total costs that can be shared among a group of agents, while maintaining stability in the sense of the core constraints of a cooperative transferable utility game, or TU game.…
In this paper, we introduce a game theoretic framework for studying the problem of minimizing the completion time of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this…
This paper considers the noncooperative maximization of mutual information in the Gaussian interference channel in a fully distributed fashion via game theory. This problem has been studied in a number of papers during the past decade for…
The paper proposes a two player game based strategy for resource allocation in service computing domain such as cloud, grid etc. The players are modeled as demand/workflows for the resource and represent multiple types of qualitative and…
We consider a multi-organizational system in which each organization contributes processors to the global pool but also jobs to be processed on the common resources. The fairness of the scheduling algorithm is essential for the stability…
With the unprecedented reliance on cloud computing as the backbone for storing today's big data, we argue in this paper that the role of the cloud should be reshaped from being a passive virtual market to become an active platform for…
With the rapid growth of the cloud computing marketplace, the issue of pricing resources in the cloud has been the subject of much study in recent years. In this paper, we identify and study a new issue: how to price resources in the cloud…
The problem of noncooperative resource allocation in a multipoint-to-multipoint cellular network is considered in this paper. The considered scenario is general enough to represent several key instances of modern wireless networks such as a…
Dynamic Adaptive Streaming over HTTP(DASH) is becoming the defacto method for effective video traffic delivery at large scale.Its primer success factor returns to the full autonomy given to the streaming clients making them smarter and…
As more and more users begin to use the cloud for their computing needs, datacenter operators are increasingly pressed to effectively allocate their resources among these client users. Yet while much work has been done in this area,…
Federated learning aims to train predictive models for data that is distributed across clients, under the orchestration of a server. However, participating clients typically each hold data from a different distribution, whereby predictive…
Coalitional games serve the purpose of modeling payoff distribution problems in scenarios where agents can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. In the classical Transferable Utility…
Cloud-based computing infrastructure provides an efficient means to support real-time processing workloads, e.g., virtualized base station processing, and collaborative video conferencing. This paper addresses resource allocation for a…
Cloud computing is a technological advancement in the arena of computing and has taken the utility vision of computing a step further by providing computing resources such as network, storage, compute capacity and servers, as a service via…
Motivated by the cloud computing paradigm, and by key optimization problems in all-optical networks, we study two variants of the classic job interval scheduling problem, where a reusable resource is allocated to competing job intervals in…
By utilizing tools from game theory, we develop a novel multi-period-multi-company demand response framework considering the interactions between companies (sellers of energy) and their consumers (buyers of energy). We model the…
The introduction of LTE over unlicensed bands (LTE-U) will enable LTE base stations (BSs) to boost their capacity and offload their traffic by exploiting the underused unlicensed bands. However, to reap the benefits of LTE-U, it is…
Organizations consist of individuals connected by their responsibilities, incentives, and reporting structure. These connections are aptly represented by a network, hierarchical or other, which is often used to divide tasks. A primary goal…
Network slicing to enable resource sharing among multiple tenants --network operators and/or services-- is considered a key functionality for next generation mobile networks. This paper provides an analysis of a well-known model for…
We present a mathematical framework for modeling two-player noncooperative games in which one player is uncertain of the other player's costs but can preemptively allocate information-gathering resources to reduce this uncertainty. We refer…