Related papers: Dataset of an EEG-based BCI experiment in Virtual …
We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.1494163 in mat and csv formats. This dataset contains electroencephalographic (EEG) recordings of 24 subjects doing…
We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2649006 in mat and csv formats. This dataset contains electroencephalographic (EEG) recordings of 25 subjects…
A brain-computer interface (BCI) based on electroencephalography (EEG) is a promising technology for enhancing virtual reality (VR) applications-in particular, for gaming. We focus on the so-called P300-BCI, a stable and accurate BCI…
In Brain-Computer Interface (BCI) research, the detailed study of blinks is crucial. They can be considered as noise, affecting the efficiency and accuracy of decoding users' cognitive states and intentions, or as potential features,…
In this study, we illustrate the progress of BCI research and present scores of unveiled contemporary approaches. First, we explore a decoding natural speech approach that is designed to decode human speech directly from the human brain…
Brain-Computer Interfaces (BCIs) are used in various application scenarios allowing direct communication between the brain and computers. Specifically, electroencephalography (EEG) is one of the most common techniques for obtaining evoked…
In this article, we explore the availability of head-mounted display (HMD) devices which can be coupled in a seamless way with P300-based brain-computer interfaces (BCI) using electroencephalography (EEG). The P300 is an event-related…
We study the performance of brain computer interface (BCI) system in a virtual reality (VR) environment and compare it to 2D regular displays. First, we design a headset that consists of three components: a wearable electroencephalography…
Brain-computer interfaces (BCIs) have opened new platforms for human-computer interaction, medical diagnostics, and neurorehabilitation. Wearable BCI systems, which typically employ non-invasive electrodes for portable monitoring, hold…
We present a mobile dataset obtained from electroencephalography (EEG) of the scalp and around the ear as well as from locomotion sensors by 24 participants moving at four different speeds while performing two brain-computer interface (BCI)…
A fully customisable chip-on board (COB) LED design to evoke two brain responses simultaneously (steady state visual evoked potential (SSVEP) and transient evoked potential, P300) is discussed in this paper. Considering different possible…
Brain-computer interfaces have many algorithms based on the P300 component of ERP. Modern industry has started to produce consumer grade EEG equipment which is handy and not too expensive. This gives us an opportunity to use BCI in everyday…
We present a new large-scale electroencephalography (EEG) dataset as part of the THINGS initiative, comprising over 1.6 million visual stimulus trials collected from 20 participants, and totaling more than twice the size of the most popular…
Brain-computer interface (BCI) systems have potential as assistive technologies for individuals with severe motor impairments. Nevertheless, individuals must first participate in many training sessions to obtain adequate data for optimizing…
Electroencephalography (EEG)-based P300 brain-computer interfaces (BCIs) enable communication without physical movement by detecting stimulus-evoked neural responses. Accurate and efficient decoding remains challenging due to high…
Vection, the visual illusion of self-motion, provides a strong marker of the VR user experience and plays an important role in both presence and cybersickness. Traditional measurements have been conducted using questionnaires, which exhibit…
In this article we present the results of our research related to the study of correlations between specific visual stimulation and the elicited brain's electro-physiological response collected by EEG sensors from a group of participants.…
Nowadays, the possibility to run advanced AI on embedded systems allows natural interaction between humans and machines, especially in the automotive field. We present a custom portable EEG-based Brain-Computer Interface (BCI) that exploits…
We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2617084 in mat (Mathworks, Natick, USA) and csv formats. This dataset contains electroencephalographic recordings…
The paper presents a study of two novel visual motion onset stimulus-based brain-computer interfaces (vmoBCI). Two settings are compared with afferent and efferent to a computer screen center motion patterns. Online vmoBCI experiments are…