Related papers: TAPA-MVS: Textureless-Aware PAtchMatch Multi-View …
In this paper, we propose a novel multi-view stereo (MVS) framework that gets rid of the depth range prior. Unlike recent prior-free MVS methods that work in a pair-wise manner, our method simultaneously considers all the source images.…
Depth estimation, as a necessary clue to convert 2D images into the 3D space, has been applied in many machine vision areas. However, to achieve an entire surrounding 360-degree geometric sensing, traditional stereo matching algorithms for…
Self-supervised monocular depth estimation has become an appealing solution to the lack of ground truth labels, but its reconstruction loss often produces over-smoothed results across object boundaries and is incapable of handling occlusion…
In this work, we enhance a professional end-to-end volumetric video production pipeline to achieve high-fidelity human body reconstruction using only passive cameras. While current volumetric video approaches estimate depth maps using…
Multi-spectral sensors consisting of a standard (visible-light) camera and a long-wave infrared camera can simultaneously provide both visible and thermal images. Since thermal images are independent from environmental illumination, they…
Patch-based stereo is nowadays a commonly used image-based technique for dense 3D reconstruction in large scale multi-view applications. The typical steps of such a pipeline can be summarized in stereo pair selection, depth map computation,…
Recent video depth estimation methods achieve great performance by following the paradigm of image depth estimation, i.e., typically fine-tuning pre-trained video diffusion models with massive data. However, we argue that video depth…
In stereo-matching knowledge distillation methods of the self-supervised monocular depth estimation, the stereo-matching network's knowledge is distilled into a monocular depth network through pseudo-depth maps. In these methods, the…
Depth sensing is an important problem for 3D vision-based robotics. Yet, a real-world active stereo or ToF depth camera often produces noisy and incomplete depth which bottlenecks robot performances. In this work, we propose D3RoMa, a…
Efficient and accurate 3D reconstruction is crucial for various applications, including augmented and virtual reality, medical imaging, and cinematic special effects. While traditional Multi-View Stereo (MVS) systems have been fundamental…
This paper introduces a novel deep framework for dense 3D reconstruction from multiple image frames, leveraging a sparse set of depth measurements gathered jointly with image acquisition. Given a deep multi-view stereo network, our…
The photometric stereo (PS) problem consists in reconstructing the 3D-surface of an object, thanks to a set of photographs taken under different lighting directions. In this paper, we propose a multi-scale architecture for PS which,…
In this paper, we introduce Segmentation-Driven Deformation Multi-View Stereo (SD-MVS), a method that can effectively tackle challenges in 3D reconstruction of textureless areas. We are the first to adopt the Segment Anything Model (SAM) to…
Neural networks have shown great abilities in estimating depth from a single image. However, the inferred depth maps are well below one-megapixel resolution and often lack fine-grained details, which limits their practicality. Our method…
Efficient yet accurate extraction of depth from stereo image pairs is required by systems with low power resources, such as robotics and embedded systems. State-of-the-art stereo matching methods based on convolutional neural networks…
Stereo matching is a fundamental task for 3D scene reconstruction. Recently, deep learning based methods have proven effective on some benchmark datasets, such as KITTI and Scene Flow. UAVs (Unmanned Aerial Vehicles) are commonly utilized…
Neural approaches have shown a significant progress on camera-based reconstruction. But they require either a fairly dense sampling of the viewing sphere, or pre-training on an existing dataset, thereby limiting their generalizability. In…
In this paper, we propose a novel end-to-end deep neural network model for omnidirectional depth estimation from a wide-baseline multi-view stereo setup. The images captured with ultra wide field-of-view (FOV) cameras on an omnidirectional…
We address the issue of creating consistent mesh texture maps captured from scenes without color calibration. We find that the method for aggregation of the multiple views is crucial for creating spatially consistent meshes without the need…
Image inpaiting is an important task in image processing and vision. In this paper, we develop a general method for patch-based image inpainting by synthesizing new textures from existing one. A novel framework is introduced to find several…