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Streamline-based quad meshing algorithms use smooth cross fields to partition surfaces into quadrilateral regions by tracing cross field separatrices. In practice, re-entrant corners and misalignment of singularities lead to small regions…
Polycube segmentations for 3D models effectively support a wide variety of applications such as seamless texture mapping, spline fitting, structured multi-block grid generation, and hexahedral mesh construction. However, the automated…
In recent years, algorithm unrolling has emerged as a powerful technique for designing interpretable neural networks based on iterative algorithms. Imaging inverse problems have particularly benefited from unrolling-based deep network…
Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher precision than traditional methods, they remain unable to…
Isocontouring is one of the most widely used visualization techniques. However, many popular contouring algorithms were created prior to the advent of ubiquitous parallel approaches, such as multi-core, shared memory computing systems. With…
Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also…
Some methods based on simple regularizing geometric element transformations have heuristically been shown to give runtime efficient and quality effective smoothing algorithms for meshes. We describe the mathematical framework and a…
This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing,…
Point clouds and polygonal meshes are widely used when modeling real-world scenarios. Here, point clouds arise, for instance, from acquisition processes applied in various surroundings, such as reverse engineering, rapid prototyping, or…
Deep learning algorithms have achieved remarkable results in medical image segmentation in recent years. These networks are unable to handle with image boundaries and details with enormous parameters, resulting in poor segmentation results.…
Mesh denoising, aimed at removing noise from input meshes while preserving their feature structures, is a practical yet challenging task. Despite the remarkable progress in learning-based mesh denoising methodologies in recent years, their…
Normal integration reconstructs 3D surfaces from normal maps obtained e.g. by photometric stereo. These normal maps capture surface details down to the pixel level but require large computational resources for integration at high…
3D morphable models are widely used for the shape representation of an object class in computer vision and graphics applications. In this work, we focus on deep 3D morphable models that directly apply deep learning on 3D mesh data with a…
Finite elements of higher continuity, say conforming in $H^2$ instead of $H^1$, require a mapping from reference cells to mesh cells which is continuously differentiable across cell interfaces. In this article, we propose an algorithm to…
Meshes are widely used in 3D computer vision and graphics, but their irregular topology poses challenges in applying them to existing neural network architectures. Recent advances in mesh neural networks turn to remeshing and push the…
We present 2-D, 3-D, and spherical mesh generators for the Finite Element Method (FEM) using triangular and tetrahedral elements. The mesh nodes are treated as if they were linked by virtual springs that obey Hooke's law. Given the desired…
We address the problem of unsupervised learning of complex articulated object models from 3D range data. We describe an algorithm whose input is a set of meshes corresponding to different configurations of an articulated object. The…
This paper addresses representational block named Hierarchical-Split Block, which can be taken as a plug-and-play block to upgrade existing convolutional neural networks, improves model performance significantly in a network.…
According to the circle-packing theorem, the packing efficiency of a hexagonal lattice is higher than an equivalent square tessellation. Consequently, in several contexts, hexagonally sampled images compared to their Cartesian counterparts…
In mesh simplification, common requirements like accuracy, triangle quality, and feature alignment are often considered as a trade-off. Existing algorithms concentrate on just one or a few specific aspects of these requirements. For…