Related papers: From Cyber-Security Deception To Manipulation and …
From marketing to politics, exploitation of incomplete information through selective communication of arguments is ubiquitous. In this work, we focus on development of an argumentation-theoretic model for manipulable multi-agent…
In this paper we argue, drawing from the perspectives of cybersecurity and social psychology, that Internet-based manipulation of an individual or group reality using ambient tactical deception is possible using only software and changing…
The obstacles of each security system combined with the increase of cyber-attacks, negatively affect the effectiveness of network security management and rise the activities to be taken by the security staff and network administrators. So,…
As large language models (LLMs) are increasingly deployed as interactive agents, open-ended human-AI interactions can involve deceptive behaviors with serious real-world consequences, yet existing evaluations remain largely…
The internet landscape is growing and at the same time becoming more heterogeneous. Services are performed via computers and networks, critical data is stored digitally. This enables freedom for the user, and flexibility for operators. Data…
Deception is a pervasive feature of human communication and an emerging concern in large language models (LLMs). While recent studies document instances of LLM deception, most evaluations remain confined to single-turn prompts and fail to…
Social engineering is described as the art of manipulation. Cybercriminal use manipulation to victims their targets using psychological principles to change their behavior to make unconscious decisions. This study identifies the attack and…
Distributed online optimization and game have been increasingly researched in the last decade, mostly motivated by its wide applications in sensor networks, robotics (e.g., distributed target tracking and formation control), smart grids,…
In the recent years, the fast development and the exponential utilization of social networks have prompted an expansion of social Computing. In social networks users are interconnected by edges or links, where Facebook, twitter, LinkedIn…
Context: Gamification is an emerging subject that has been applied in different areas, bringing contributions to different types of activities. Objective: This paper aims to characterize how gamification has been adopted in non-educational…
In cybersecurity, attackers range from brash, unsophisticated script kiddies and cybercriminals to stealthy, patient advanced persistent threats. When modeling these attackers, we can observe that they demonstrate different risk-seeking and…
The proliferation of Social Network Sites (SNSs) has greatly reformed the way of information dissemination, but also provided a new venue for hosts with impure motivations to disseminate malicious information. Social trust is the basis for…
Web-based agents powered by large language models are increasingly used for tasks such as email management or professional networking. Their reliance on dynamic web content, however, makes them vulnerable to prompt injection attacks:…
This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…
The rapid expansion of artificial intelligence (AI) is raising concerns about its potential to transform cybercrime. Beyond empowering novice offenders, AI stands to intensify the scale and sophistication of attacks by seasoned…
Deception plays a critical role in many interactions in communication and network security. Game-theoretic models called "cheap talk signaling games" capture the dynamic and information asymmetric nature of deceptive interactions. But…
This paper provides an efficient computational scheme to handle general security games from an adversarial risk analysis perspective. Two cases in relation to single-stage and multi-stage simultaneous defend-attack games motivate our…
Deception technology has proven to be a sound approach against threats to information systems. Aside from well-established honeypots, decoy elements, also known as honeytokens, are an excellent method to address various types of threats.…
Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of…
An increasingly common socio-technical problem is people being taken in by offers that sound ``too good to be true'', where persuasion and trust shape decision-making. This paper investigates how \abr{ai} can help detect these deceptive…