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Related papers: Gamification Techniques for Raising Cyber Security…

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Considering computer systems, security is the major concern with usability. Security policies need to be developed to protect information from unauthorized access. Passwords and secrete codes used between users and information systems for…

Cryptography and Security · Computer Science 2014-02-27 Sharayu A. Aghav , RajneeshKaur Bedi

The ubiquity of mobile applications has increased dramatically in recent years, opening up new opportunities for cyber attackers and heightening security concerns in the mobile ecosystem. As a result, researchers and practitioners have…

Cryptography and Security · Computer Science 2025-04-22 Irdin Pekaric , Clemens Sauerwein , Simon Laichner , Ruth Breu

Web applications play a crucial role in our daily lives, making it essential to employ testing methods that ensure their quality. Typically, Web testing automation frameworks rely on locators to interact with the graphical user interface,…

Software Engineering · Computer Science 2025-06-02 Dario Olianas , Diego Clerissi , Maurizio Leotta , Filippo Ricca

With the booming popularity of smartphones, threats related to these devices are increasingly on the rise. Smishing, a combination of SMS (Short Message Service) and phishing has emerged as a treacherous cyber threat used by malicious…

Cryptography and Security · Computer Science 2024-05-31 Daniel Timko , Daniel Hernandez Castillo , Muhammad Lutfor Rahman

Nowadays, privacy has become a very serious issue with smart and mobile platforms. Users tend to allow intrusive apps access much sensible information without really knowing the potential threats. To solve this issue several solutions (e.g.…

Computers and Society · Computer Science 2018-09-05 Alan Ferrari , Silvia Giordano

Startups seek to create highly scalable business models. For startups, growth is thus vital. Growth hacking is a marketing strategy advocated by various startup practitioner experts. It focuses on using low cost practices while utilizing…

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of…

In today's digital age, cyberspace has become integral to daily life, however it has also led to an increase in cybercriminal activities. This paper explores cybercrime trends and highlights the need for cybercrime awareness…

Cryptography and Security · Computer Science 2024-10-15 S. Tamang , G. S. Chandana , B. K. Roy

Mobile devices have been playing vital roles in modern day education delivery as students can access or download learning materials on their smartphones and tablets, they can also install educational apps and study anytime, anywhere. The…

Computers and Society · Computer Science 2016-10-20 Shaibu Adekunle Shonola , Mike Joy

Educational games have been widely used to teach children about cyber security. This systematic literature review reveals evidence of positive learning outcomes, after analysing 91 such games reported in 68 papers published between 2010 and…

Cryptography and Security · Computer Science 2025-08-26 Temesgen Kitaw Damenu , İnci Zaim Gökbay , Alexandra Covaci , Shujun Li

The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using…

Computers and Society · Computer Science 2017-08-31 Iulian Furdu , Cosmin Tomozei , Utku Kose

Web password recovery, enabling a user who forgets their password to re-establish a shared secret with a website, is very widely implemented. However, use of such a fall-back system brings with it additional vulnerabilities to user…

Cryptography and Security · Computer Science 2018-01-31 Fatma Al Maqbali , Chris J Mitchell

Security questions are one of the mechanisms used to recover passwords. Strong answers to security questions (i.e. high entropy) are hard for attackers to guess or obtain using social engineering techniques (e.g. monitoring of social…

Cryptography and Security · Computer Science 2017-09-26 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

The explosive growth of cyber attacks nowadays, such as malware, spam, and intrusions, caused severe consequences on society. Securing cyberspace has become an utmost concern for organizations and governments. Traditional Machine Learning…

Cryptography and Security · Computer Science 2024-02-20 Bo Yan , Cheng Yang , Chuan Shi , Yong Fang , Qi Li , Yanfang Ye , Junping Du

Digital security technology is able to identify and prevent many threats to users accounts. However, some threats remain that, to provide reliable security, require human intervention: e.g., through users paying attention to warning…

Cryptography and Security · Computer Science 2019-01-11 Elissa M. Redmiles

Over the past three decades, computers have managed to make their way into a majority of households. Due to this enormous transition, the surge in the internets popularity was inevitable. Just like everything else, whatever has a pro also…

Cryptography and Security · Computer Science 2024-09-02 C. Amuthadevi , Sparsh Srivastava , Raghav Khatoria , Varun Sangwan

Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey…

Software Engineering · Computer Science 2026-02-24 Pasan Peiris , Matthias Galster , Antonija Mitrovic , Sanna Malinen , Raul Vincent Lumapas , Jay Holland

The security of passwords is dependent on a thorough understanding of the strategies used by attackers. Unfortunately, real-world adversaries use pragmatic guessing tactics like dictionary attacks, which are difficult to simulate in…

Cryptography and Security · Computer Science 2022-12-13 Fangyi Yu

In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards,…

Other Statistics · Statistics 2024-10-23 Eilidh Jack , Craig Alexander , Elinor M Jones

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

Human-Computer Interaction · Computer Science 2025-04-22 Diego Saldivar
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