Related papers: Dynamic Geometric Data Structures via Shallow Cutt…
We develop simple and general techniques to obtain faster (near-linear time) static approximation algorithms, as well as efficient dynamic data structures, for four fundamental geometric optimization problems: minimum piercing set (MPS),…
We give new upper and lower bounds for the {\em dynamic} set cover problem. First, we give a $(1+\epsilon) f$-approximation for fully dynamic set cover in $O(f^2\log n /\epsilon^5)$ (amortized) update time, for any $\epsilon > 0$, where $f$…
The dynamic set cover problem has been subject to extensive research since the pioneering works of [Bhattacharya et al, 2015] and [Gupta et al, 2017]. The input is a set system $(U, S)$ on a fixed collection $S$ of sets and a dynamic…
Independent set is a fundamental problem in combinatorial optimization. While in general graphs the problem is essentially inapproximable, for many important graph classes there are approximation algorithms known in the offline setting.…
In this paper, we show new data structures maintaining approximate shortest paths in sparse directed graphs with polynomially bounded non-negative edge weights under edge insertions. We give more efficient incremental…
We study dynamic planar graphs with $n$ vertices, subject to edge deletion, edge contraction, edge insertion across a face, and the splitting of a vertex in specified corners. We dynamically maintain a combinatorial embedding of such a…
We study geometric data structures for sets of point-based temporal events, answering time-windowed queries, i.e., given a contiguous time interval we answer common geometric queries about the point events with time stamps in this interval.…
Traditional problems in computational geometry involve aspects that are both discrete and continuous. One such example is nearest-neighbor searching, where the input is discrete, but the result depends on distances, which vary continuously.…
We give a Las Vegas data structure which maintains a minimum spanning forest in an n-vertex edge-weighted dynamic graph undergoing updates consisting of any mixture of edge insertions and deletions. Each update is supported in O(n^{1/2 -…
We revisit the classic problem of simplex range searching and related problems in computational geometry. We present a collection of new results which improve previous bounds by multiple logarithmic factors that were caused by the use of…
Most graphs in real life keep changing with time. These changes can be in the form of insertion or deletion of edges or vertices. Such rapidly changing graphs motivate us to study dynamic graph algorithms. However, three important graph…
In this paper we introduce a general framework for casting fully dynamic transitive closure into the problem of reevaluating polynomials over matrices. With this technique, we improve the best known bounds for fully dynamic transitive…
We present an algorithm for maintaining maximal matching in a graph under addition and deletion of edges. Our data structure is randomized that takes O(log n) expected amortized time for each edge update where n is the number of vertices in…
In this paper, we present new incremental algorithms for maintaining data structures that represent all connectivity cuts of size one in directed graphs (digraphs), and the strongly connected components that result by the removal of each of…
Maintaining spatial data (points in two or three dimensions) is crucial and has a wide range of applications, such as graphics, GIS, and robotics. To handle spatial data, many data structures, called spatial indexes, have been proposed,…
We study fully dynamic algorithms for maximum matching. This is a well-studied problem, known to admit several update-time/approximation trade-offs. For instance, it is known how to maintain a 1/2-approximate matching in $\log^{O(1)} n$…
Inspired by the classical fractional cascading technique, we introduce new techniques to speed up the following type of iterated search in 3D: The input is a graph $\mathbf{G}$ with bounded degree together with a set $H_v$ of 3D hyperplanes…
We study the problem of dynamically maintaining the connected components of an undirected graph subject to edge insertions and deletions. We give the first parallel algorithm for the problem which is work-efficient, supports batches of…
Maintaining and updating shortest paths information in a graph is a fundamental problem with many applications. As computations on dense graphs can be prohibitively expensive, and it is preferable to perform the computations on a sparse…
The All-Pairs Shortest Paths (APSP) problem is one of the fundamental problems in theoretical computer science. It asks to compute the distance matrix of a given $n$-vertex graph. We revisit the classical problem of maintaining the distance…