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Mesh plays an indispensable role in dense real-time reconstruction essential in robotics. Efforts have been made to maintain flexible data structures for 3D data fusion, yet an efficient incremental framework specifically designed for…

Robotics · Computer Science 2018-03-13 Wei Dong , Jieqi Shi , Weijie Tang , Xin Wang , Hongbin Zha

Meshes are fundamental representations of 3D surfaces. However, creating high-quality meshes is a labor-intensive task that requires significant time and expertise in 3D modeling. While a delicate object often requires over $10^4$ faces to…

Graphics · Computer Science 2024-12-13 Zekun Hao , David W. Romero , Tsung-Yi Lin , Ming-Yu Liu

The next generation of cosmological spectroscopic sky surveys will probe the distribution of matter across several Gigaparsecs (Gpc) or many billion light-years. In order to leverage the rich data in these new maps to gain a better…

Cosmology and Nongalactic Astrophysics · Physics 2025-10-08 Cooper Jacobus , Roger de Belsunce , Solene Chabanier , Peter Harrington , JD Emberson , Zarija Lukić , Salman Habib

Volumetric maps are widely used in robotics due to their desirable properties in applications such as path planning, exploration, and manipulation. Constant advances in mapping technologies are needed to keep up with the improvements in…

Robotics · Computer Science 2023-06-05 Victor Reijgwart , Cesar Cadena , Roland Siegwart , Lionel Ott

We present a new fully automatic block-decomposition hexahedral meshing algorithm capable of producing high quality meshes that strictly preserve feature curve networks on the input surface and align with an input surface cross-field. We…

Graphics · Computer Science 2019-06-25 Marco Livesu , Nico Pietroni , Enrico Puppo , Alla Sheffer , Paolo Cignoni

Materials exhibit geometric structures across mesoscopic to microscopic scales, influencing macroscale properties such as appearance, mechanical strength, and thermal behavior. Capturing and modeling these multiscale structures is…

Graphics · Computer Science 2025-04-15 Bojja Venu , Adam Bosak , Juan Raul Padron-Griffe

Data stream clustering reveals patterns within continuously arriving, potentially unbounded data sequences. Numerous data stream algorithms have been proposed to cluster data streams. The existing data stream clustering algorithms still…

Machine Learning · Computer Science 2025-07-02 Jie Chen , Hua Mao , Yuanbiao Gou , Xi Peng

With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric representation is more powerful in expressing scene geometry but…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Yuan-Chen Guo , Yan-Pei Cao , Chen Wang , Yu He , Ying Shan , Xiaohu Qie , Song-Hai Zhang

The emerging semantic compression has been receiving increasing research efforts most recently, capable of achieving high fidelity restoration during compression, even at extremely low bitrates. However, existing semantic compression…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Shengxi Li , Zifu Zhang , Mai Xu , Lai Jiang , Yufan Liu , Ce Zhu

How to economically cluster large-scale multi-view images is a long-standing problem in computer vision. To tackle this challenge, we introduce a novel approach named Highly-economized Scalable Image Clustering (HSIC) that radically…

Computer Vision and Pattern Recognition · Computer Science 2018-09-18 Zheng Zhang , Li Liu , Jie Qin , Fan Zhu , Fumin Shen , Yong Xu , Ling Shao , Heng Tao Shen

We propose a novel optimization framework for computing the medial axis transform that simultaneously preserves the medial structure and ensures high medial mesh quality. The medial structure, consisting of interconnected sheets, seams, and…

Graphics · Computer Science 2025-10-14 Ningna Wang , Rui Xu , Yibo Yin , Zichun Zhong , Taku Komura , Wenping Wang , Xiaohu Guo

We present a simple yet general and efficient approach to representation of computational meshes. Meshes are represented as sets of mesh entities of different topological dimensions and their incidence relations. We discuss a…

Numerical Analysis · Mathematics 2012-05-15 Anders Logg

The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not…

Standard PolyCube-based hexahedral (hex) meshing methods aim to deform the input domain into an axis-aligned PolyCube volume with integer corners; if this deformation is bijective, then applying the inverse map to the voxelized PolyCube…

Graphics · Computer Science 2021-09-15 Lingxiao Li , Paul Zhang , Dmitriy Smirnov , S. Mazdak Abulnaga , Justin Solomon

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

Voxel-based segmentation volumes often store a large number of labels and voxels, and the resulting amount of data can make storage, transfer, and interactive visualization difficult. We present a lossless compression technique which…

Graphics · Computer Science 2023-11-17 Max Piochowiak , Carsten Dachsbacher

The increasing demand for larger and higher fidelity simulations has made Adaptive Mesh Refinement (AMR) and unstructured mesh techniques essential to focus compute effort and memory cost on just the areas of interest in the simulation…

Graphics · Computer Science 2025-01-23 Xuan Huang , Will Usher , Valerio Pascucci

The volume of scientific data produced for and by numerical simulation workflows is increasing at an incredible rate. This raises concerns either in computability, interpretability, and sustainability. This is especially noticeable in earth…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-25 Laurent Duval , Frédéric Payan , Christophe Preux , Lauriane Bouard

Recent point-based differentiable rendering techniques have achieved significant success in high-fidelity reconstruction and fast rendering. However, due to the unstructured nature of point-based representations, they are difficult to apply…

Graphics · Computer Science 2025-08-12 Kaiwen Song , Jinkai Cui , Zherui Qiu , Juyong Zhang

Time-Varying meshes (TVMs), characterized by their varying connectivity and number of vertices, hold significant potential in immersive media and other various applications. However, their practical utilization is challenging due to their…

Multimedia · Computer Science 2024-07-03 Guodong Chen , Libor Vasa , Fulin Wang , Mallesham Dasari
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