Related papers: Inducing Mimicry Through Auditory Icons
During our nearly constant use of digital devices, perhaps our most frequent need is to visually identify icons representing our content and invoke the actions to manipulate them. Almost since the inception of user interface design in the…
Two and a half millennia ago Pythagoras initiated the scientific study of the pitch of sounds; yet our understanding of the mechanisms of pitch perception remains incomplete. Physical models of pitch perception try to explain from…
Research on how people experience music emphasizes the importance of exploration and diversity in listening. However, music recommender systems struggle with facilitating exploration. Even when music recommender systems are able to…
Auditory display is concerned with the use of non-speech sound to communicate information. If the term seems at first oxymoronic, then consider auditory display as an activity of perceptualization, that is, the process of making perceptible…
People with Parkinson's Disease experience gait impairments that significantly impact their quality of life. Visual, auditory, and tactile cues can alleviate gait impairments, but they can become less effective due to the progressive nature…
This study examined which variables predicted the sense of presence (being there) in an immersive audio experience, with a focus on the impacts of immersion technology (headphones with spatialised sound versus speaker with 2D stereo sound),…
We propose a monotonic logic of internalised non-monotonic or instant interactive proofs (LiiP) and reconstruct an existing monotonic logic of internalised monotonic or persistent interactive proofs (LiP) as a minimal conservative extension…
Whether animal or speech communication, environmental sounds, or music -- all sounds carry some information. Sound sources are embedded in acoustic environments that contain any number of additional sources that emit sounds that reach the…
There is increasing interest in learning algorithms that involve interaction between human and machine. Comparison-based queries are among the most natural ways to get feedback from humans. A challenge in designing comparison-based…
Human behavior training in improvisational theater has shown extensive behavioral and health benefits. Improved empathy measures in medical students, improved behavior outcome in patients with autism and a reduced recidivism rate are among…
How do people use their faces and bodies to test the interactive abilities of a robot? Making lively, believable agents is often seen as a goal for robots and virtual agents but believability can easily break down. In this Wizard-of-Oz…
Pitch is a fundamental aspect of auditory perception. Pitch perception is commonly described across two perceptual dimensions: pitch height is the sense that tones with varying frequencies seem to be higher or lower, and chroma equivalence…
We introduce Purrfect Pitch, a system consisting of a wearable haptic device and a custom-designed learning interface for musical ear training. We focus on the ability to identify musical intervals (sequences of two musical notes), which is…
Wizard of OZ (WOZ) is a well-established method for simulating the functionality and user experience of future systems. Using a human wizard to mimic certain operations of a potential system is particularly useful in situations where…
Audio deepfakes have reached a level of realism that makes it increasingly difficult to distinguish between human and artificial voices, which poses risks such as identity theft or spread of disinformation. Despite these concerns, research…
While experimentation with synthetic stimuli in abstracted listening situations has a long standing and successful history in hearing research, an increased interest exists on closing the remaining gap towards real-life listening by…
"Q Zhang's Problem" is a teaching problem proposed by Qian Zhang, a science teacher at Dongjiao Minxiang Primary School in Dongcheng District, Beijing. In 2022, she proposed that: (1) when explaining the knowledge points of frequency in the…
Generating realistic lip motion from audio to simulate speech production is critical for driving natural character animation. Previous research has shown that traditional metrics used to optimize and assess models for generating lip motion…
When several individuals collaborate on a shared task, their brain activities often synchronize. This phenomenon, known as Inter-brain Synchronization (IBS), is notable for inducing prosocial outcomes such as enhanced interpersonal…
Popular musicians often learn music by ear. It is unclear what role technology plays for those with experience at this task. In search of opportunities for the development of novel human-recording interactions, we analyze 18 YouTube videos…