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We present a methodology to deploy the stochastic policy gradient method, using actor-critic techniques, when the optimal policy is approximated using a parametric optimization problem, allowing one to enforce safety via hard constraints.…

Systems and Control · Electrical Eng. & Systems 2024-09-23 Sebastien Gros , Mario Zanon

Signal temporal logic (STL) is an expressive language to specify time-bound real-world robotic tasks and safety specifications. Recently, there has been an interest in learning optimal policies to satisfy STL specifications via…

Machine Learning · Computer Science 2020-02-19 Harish Venkataraman , Derya Aksaray , Peter Seiler

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…

Computer Science and Game Theory · Computer Science 2021-06-21 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

The increasing connectivity and intricate remote access environment have made traditional perimeter-based network defense vulnerable. Zero trust becomes a promising approach to provide defense policies based on agent-centric trust…

Artificial Intelligence · Computer Science 2023-03-07 Yunfei Ge , Tao Li , Quanyan Zhu

Problems arise when using reward functions to capture dependencies between sequential time-constrained goal states because the state-space must be prohibitively expanded to accommodate a history of successfully achieved sub-goals. Also,…

Artificial Intelligence · Computer Science 2019-02-13 Thomas J. Ringstrom , Paul R. Schrater

We explore a scenario involving two sites and a sequential game between a defender and an attacker, where the defender is responsible for securing the sites while the attacker aims to attack them. Each site holds a loss value for the…

Computer Science and Game Theory · Computer Science 2024-08-05 Md Reya Shad Azim , Mustafa Abdallah

The synthesis problem for partially observable Markov decision processes (POMDPs) is to compute a policy that satisfies a given specification. Such policies have to take the full execution history of a POMDP into account, rendering the…

Artificial Intelligence · Computer Science 2020-07-20 Leonore Winterer , Ralf Wimmer , Nils Jansen , Bernd Becker

Sabotage games are played on a dynamic graph, in which one agent, called a runner, attempts to reach a goal state, while being obstructed by a demon who at each round removes an edge from the graph. Sabotage modal logic was proposed to…

Logic in Computer Science · Computer Science 2026-04-07 Nina Gierasimczuk , Katrine B. P. Thoft

This paper presents the concept of an adaptive safe padding that forces Reinforcement Learning (RL) to synthesise optimal control policies while ensuring safety during the learning process. Policies are synthesised to satisfy a goal,…

Machine Learning · Computer Science 2020-03-24 Mohammadhosein Hasanbeig , Alessandro Abate , Daniel Kroening

This paper concerns discrete-time infinite-horizon stochastic control systems with Borel state and action spaces and universally measurable policies. We study optimization problems on strategic measures induced by the policies in these…

Optimization and Control · Mathematics 2023-12-22 Huizhen Yu

We propose an extension of Strategy Logic (SL), in which one can both reason about strategizing under imperfect information and about players' knowledge. One original aspect of our approach is that we do not force strategies to be uniform,…

Logic in Computer Science · Computer Science 2019-08-08 Sophia Knight , Bastien Maubert

In this paper we present an approach to control a vehicle in a hostile environment with static obstacles and moving adversaries. The vehicle is required to satisfy a mission objective expressed as a temporal logic specification over a set…

Systems and Control · Computer Science 2015-03-19 Igor Cizelj , Xu Chu Ding , Morteza Lahijanian , Alessandro Pinto , Calin Belta

Temporal logics are extensively used for the specification of on-going behaviours of reactive systems. Two significant developments in this area are the extension of traditional temporal logics with modalities that enable the specification…

Logic in Computer Science · Computer Science 2019-05-29 Patricia Bouyer , Orna Kupferman , Nicolas Markey , Bastien Maubert , Aniello Murano , Giuseppe Perelli

Many security and other real-world situations are dynamic in nature and can be modelled as strictly competitive (or zero-sum) dynamic games. In these domains, agents perform actions to affect the environment and receive observations --…

Computer Science and Game Theory · Computer Science 2020-10-23 Karel Horák , Branislav Bošanský , Vojtěch Kovařík , Christopher Kiekintveld

An ideal strategy in zero-sum games should not only grant the player an average reward no less than the value of Nash equilibrium, but also exploit the (adaptive) opponents when they are suboptimal. While most existing works in Markov games…

Machine Learning · Computer Science 2022-06-15 Qinghua Liu , Yuanhao Wang , Chi Jin

Significant work is being done to develop the math and tools necessary to build provable defenses, or at least bounds, against adversarial attacks of neural networks. In this work, we argue that tools from control theory could be leveraged…

Cryptography and Security · Computer Science 2019-07-19 Arash Rahnama , Andre T. Nguyen , Edward Raff

In this work we address the problem of finding feasible policies for Constrained Markov Decision Processes under probability one constraints. We argue that stationary policies are not sufficient for solving this problem, and that a rich…

Machine Learning · Computer Science 2023-02-14 Agustin Castellano , Hancheng Min , Juan Bazerque , Enrique Mallada

Various extensions of the temporal logic ATL have recently been introduced to express rich properties of multi-agent systems. Among these, ATLsc extends ATL with strategy contexts, while Strategy Logic has first-order quantification over…

Logic in Computer Science · Computer Science 2013-07-18 François Laroussinie , Nicolas Markey

Apprenticeship learning crucially depends on effectively learning rewards, and hence control policies from user demonstrations. Of particular difficulty is the setting where the desired task consists of a number of sub-goals with temporal…

Robotics · Computer Science 2023-11-10 Aniruddh G. Puranic , Jyotirmoy V. Deshmukh , Stefanos Nikolaidis

In stochastic dynamic environments, team Markov games have emerged as a versatile paradigm for studying sequential decision-making problems of fully cooperative multi-agent systems. However, the optimality of the derived policies is usually…

Optimization and Control · Mathematics 2022-05-03 Feng Huang , Ming Cao , Long Wang
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