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Recently, the academic community has been giving much attention to Cooperative Learning System, a group learning method combined with pedagogy and social psychology. It allows group members to gain knowledge through collaborations and…

Computers and Society · Computer Science 2010-02-08 Fu-Chien Kao , Siang-Ru Wang , Ting-Hao Huang

It has been reported that virtual reality can be a useful tool for ergonomics study. The proposed integrated simulation system aims at measuring operator's performance in an interactive way for 2D control panel design. By incorporating some…

Human-Computer Interaction · Computer Science 2007-09-05 Ying Wang , Wei Zhang , Fouad Bennis , Damien Chablat

Symmetrical Reality (SR) is emerging as a future trend for human-agent coexistence, placing higher demands on agents to acquire human-like intelligence. It calls for richer and more diverse human guidance. We introduce a three-stage…

Artificial Intelligence · Computer Science 2026-05-15 Zidong Liu , Rongkai Liu , Yue Li , Zhenliang Zhang

Visual Reinforcement Learning is a popular and powerful framework that takes full advantage of the Deep Learning breakthrough. It is known that variations in input domains (e.g., different panorama colors due to seasonal changes) or task…

Machine Learning · Computer Science 2025-02-19 Antonio Pio Ricciardi , Valentino Maiorca , Luca Moschella , Riccardo Marin , Emanuele Rodolà

Animal vision is thought to optimize various objectives from metabolic efficiency to discrimination performance, yet its ultimate objective is to facilitate the survival of the animal within its ecological niche. However, modeling animal…

Neural and Evolutionary Computing · Computer Science 2024-02-09 Sacha Sokoloski , Jure Majnik , Philipp Berens

In this paper, we are interested in modeling complex activities that occur in a typical household. We propose to use programs, i.e., sequences of atomic actions and interactions, as a high level representation of complex tasks. Programs are…

Computer Vision and Pattern Recognition · Computer Science 2018-06-20 Xavier Puig , Kevin Ra , Marko Boben , Jiaman Li , Tingwu Wang , Sanja Fidler , Antonio Torralba

In a warehouse environment, tasks appear dynamically. Consequently, a task management system that matches them with the workforce too early (e.g., weeks in advance) is necessarily sub-optimal. Also, the rapidly increasing size of the action…

Machine Learning · Computer Science 2022-03-08 Diogo S. Carvalho , Biswa Sengupta

The ability to regulate and cope with strong emotions is essential for maintaining our mental health and well-being. However, learning how to emotionally regulate can be a bit of a mystery since it is largely an invisible process and it can…

Human-Computer Interaction · Computer Science 2022-12-02 Alexandra Kitson

Building embodied agents capable of accomplishing arbitrary tasks is a core objective towards achieving embodied artificial general intelligence (E-AGI). While recent work has advanced such general robot policies, their training and…

Robotics · Computer Science 2025-07-30 Liu Dai , Haina Wang , Weikang Wan , Hao Su

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

Human-Computer Interaction · Computer Science 2021-03-05 Holger Regenbrecht , Thomas Schubert

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments. However, many of the existing environments provide either unrealistic visuals, inaccurate physics, low…

Machine learning has long since become a keystone technology, accelerating science and applications in a broad range of domains. Consequently, the notion of applying learning methods to a particular problem set has become an established and…

Recent years have seen embodied visual navigation advance in two distinct directions: (i) in equipping the AI agent to follow natural language instructions, and (ii) in making the navigable world multimodal, e.g., audio-visual navigation.…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Sudipta Paul , Amit K. Roy-Chowdhury , Anoop Cherian

In this paper, we introduce a novel system designed to enhance customer service in the financial and retail sectors through a context-aware 3D virtual agent, utilizing Mixed Reality (MR) and Vision Language Models (VLMs). Our approach…

Human-Computer Interaction · Computer Science 2024-10-17 Cindy Xu , Mengyu Chen , Pranav Deshpande , Elvir Azanli , Runqing Yang , Joseph Ligman

In the context of visual navigation, the capacity to map a novel environment is necessary for an agent to exploit its observation history in the considered place and efficiently reach known goals. This ability can be associated with spatial…

Computer Vision and Pattern Recognition · Computer Science 2023-04-26 Pierre Marza , Laetitia Matignon , Olivier Simonin , Christian Wolf

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

Multiphysics phenomena, the coupling effects involving different aspects of physics laws, are pervasive in the real world and can often be encountered when performing everyday household tasks. Intelligent agents which seek to assist or…

Robotics · Computer Science 2023-05-16 Haoyuan Fu , Wenqiang Xu , Ruolin Ye , Han Xue , Zhenjun Yu , Tutian Tang , Yutong Li , Wenxin Du , Jieyi Zhang , Cewu Lu

Virtual Reality (VR) has emerged as a powerful tool for workforce training, offering immersive, interactive, and risk-free environments that enhance skill acquisition, decision-making, and confidence. Despite its advantages, developing VR…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Subin Raj Peter

Despite remarkable advancements in emulating human-like behavior through Large Language Models (LLMs), current textual simulations do not adequately address the notion of time. To this end, we introduce TimeArena, a novel textual simulated…

Computation and Language · Computer Science 2024-02-09 Yikai Zhang , Siyu Yuan , Caiyu Hu , Kyle Richardson , Yanghua Xiao , Jiangjie Chen

Building home assistant robots has long been a pursuit for vision and robotics researchers. To achieve this task, a simulated environment with physically realistic simulation, sufficient articulated objects, and transferability to the real…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Fanbo Xiang , Yuzhe Qin , Kaichun Mo , Yikuan Xia , Hao Zhu , Fangchen Liu , Minghua Liu , Hanxiao Jiang , Yifu Yuan , He Wang , Li Yi , Angel X. Chang , Leonidas J. Guibas , Hao Su