Related papers: Counting Polygon Triangulations is Hard
The number of triangulations of a planar n point set is known to be $c^n$, where the base $c$ lies between $2.43$ and $30.$ The fastest known algorithm for counting triangulations of a planar n point set runs in $O^*(2^n)$ time. The fastest…
We investigate the computational complexity of some problems in three-dimensional topology and geometry. We show that the problem of determining a bound on the genus of a knot in a 3-manifold, is NP-complete. Using similar ideas, we show…
We give a short proof of the contractibility of the space of geodesic triangulations with fixed combinatorial type of a convex polygon in the Euclidean plane. Moreover, for any $n>0$, we show that there exists a space of geodesic…
We prove tight upper bounds for the number of vertices of a simple polygon that is the union or the intersection of two simple polygons with given numbers of convex and concave vertices. The similar question on graphs of the lower (or…
How complex must two finite 2-complexes be to admit a common, but not finite common, covering? We obtain an almost answer: the minimum possible number of triangles in a pseudo-simplicial triangulation of each complex is 3, 4, or 5.
The scramble number of a graph is an invariant recently developed to aid in the study of divisorial gonality. In this paper we prove that scramble number is NP-hard to compute, also providing a proof that computing gonality is NP-hard even…
We denote a polygon as a connected component in Cayley tree of order 2 containing certain number of fix vertices. We found an exact formula for a polygon counting problem for two cases, in which, for the first case the polygon contain a…
We report on the implementation of an algorithm for computing the set of all regular triangulations of finitely many points in Euclidean space. This algorithm, which we call down-flip reverse search, can be restricted, e.g., to computing…
We define an invariant, which we call surface-complexity, of closed 3-manifolds by means of Dehn surfaces. The surface-complexity of a manifold is a natural number measuring how much the manifold is complicated. We prove that it fulfils…
We study the set of image tuples arising from fixed cameras observing varying planar 3-dimensional point configurations. We derive a formula for the number of complex critical points of the triangulation problem, which seeks to reconstruct…
We show upper and lower bounds for angles in iterations of trisections of certain triangulations.
It was recently shown that there exists an explicit bound for the number of Pachner moves needed to connect any two triangulation of any Haken 3-manifold which contains no fibred sub-manifolds as strongly simple pieces of its…
We investigate the complexity of counting the number of integer points in tropical polytopes, and the complexity of calculating their volume. We study the tropical analogue of the outer parallel body and establish bounds for its volume. We…
We study the dissection of a square into congruent convex polygons. Yuan \emph{et al.} [Dissecting the square into five congruent parts, Discrete Math. \textbf{339} (2016) 288-298] asked whether, if the number of tiles is a prime number…
We study the packing of a large number of congruent and non--overlapping circles inside a regular polygon. We have devised efficient algorithms that allow one to generate configurations of $N$ densely packed circles inside a regular polygon…
We investigate here sums of triangular numbers $f(x):=\sum_i b_i T_{x_i}$ where $T_n$ is the $n$-th triangular number. We show that for a set of positive integers $S$ there is a finite subset $S_0$ such that $f$ represents $S$ if and only…
We explore several problems related to ruled polygons. Given a ruling of a polygon $P$, we consider the Reeb graph of $P$ induced by the ruling. We define the Reeb complexity of $P$, which roughly equates to the minimum number of points…
In this paper we present methods for triangulation of infinite cylinders from image line silhouettes. We show numerically that linear estimation of a general quadric surface is inherently a badly posed problem. Instead we propose to…
We introduce a computational origami problem which we call the segment folding problem: given a set of $n$ line-segments in the plane the aim is to make creases along all segments in the minimum number of folding steps. Note that a folding…
Polyominoes are a subset of polygons which can be constructed from integer-length squares fused at their edges. A system of polygons P is interlocked if no subset of the polygons in P can be removed arbitrarily far away from the rest. It is…