English
Related papers

Related papers: Gathering Insights from Teenagers' Hacking Experie…

200 papers

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

Human-Computer Interaction · Computer Science 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

Cyber deception has recently received increasing attentions as a promising mechanism for proactive cyber defense. Cyber deception strategies aim at injecting intentionally falsified information to sabotage the early stage of attack…

Cryptography and Security · Computer Science 2020-07-30 Zhuo Lu , Cliff Wang , Shangqing Zhao

In this work we present a prototype for simulating computer network attacks. Our objective is to simulate large networks (thousands of hosts, with applications and vulnerabilities) while remaining realistic from the attacker's point of…

Cryptography and Security · Computer Science 2010-06-15 Carlos Sarraute , Fernando Miranda , Jose I. Orlicki

In recent years, Software Engineering (SE) scholars and practitioners have emphasized the importance of integrating soft skills into SE education. However, teaching and learning soft skills are complex, as they cannot be acquired passively…

Software Engineering · Computer Science 2025-02-13 Allysson Allex Araújo , Marcos Kalinowski , Maria Teresa Baldassarre

Cybersecurity is a major challenge for large organizations. Traditional cybersecurity defense is reactive. Cybersecurity operations centers keep out adversaries and incident response teams clean up after break-ins. Recently a proactive…

Cryptography and Security · Computer Science 2024-02-20 William P. Maxam , James C. Davis

The concept of Capture the Flag (CTF) games for practicing cybersecurity skills is widespread in informal educational settings and leisure-time competitions. However, it is not much used in university courses. This paper summarizes our…

Cryptography and Security · Computer Science 2020-04-27 Jan Vykopal , Valdemar Švábenský , Ee-Chien Chang

Intrusion detection has focused primarily on detecting cyberattacks at the event-level. Since there is such a large volume of network data and attacks are minimal, machine learning approaches have focused on improving accuracy and reducing…

Cryptography and Security · Computer Science 2020-04-14 Steven McElwee , James Cannady

The Explorations in Statistics Research workshop is a one-week NSF-funded summer program that introduces undergraduate students to current research problems in applied statistics. The goal of the workshop is to expose students to exciting,…

Other Statistics · Statistics 2015-08-25 Deborah Nolan , Duncan Temple Lang

The authors present the results of a simple usability test performed on line_explorer, an innovative tool aimed at letting students explore programming. The system offers an interactive environment where students can learn, review, and…

Computers and Society · Computer Science 2017-11-16 Giovanni Vincenti , Scott Hilberg , James Braman , Michael Satzinger , Lily Cao

Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is…

Computers and Society · Computer Science 2019-10-30 Bernadette Spieler , Vesna Krnjic , Wolfgang Slany

A challenge is to develop cyber-physical system scenarios that reflect the diversity and complexity of real-life cyber-physical systems in the research questions that they address. Time-bounded collaborative events, such as hackathons, jams…

Context: To effectively defend against ever-evolving cybersecurity threats, software systems should be made as secure as possible. To achieve this, software developers should understand potential vulnerabilities and apply secure coding…

Programming Languages · Computer Science 2024-07-11 Alina Torbunova , Adnan Ashraf , Ivan Porres

Social computing is the study of how technology shapes human social interactions. This topic has become increasingly relevant to secondary school students (ages 11--18) as more of young people's everyday social experiences take place…

Computers and Society · Computer Science 2024-01-19 Kianna Bolante , Kevin Chen , Quan Ze Chen , Amy Zhang

This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…

Computers and Society · Computer Science 2026-01-13 Damien Djaouti , Julian Alvarez

Traditional rule-based cybersecurity systems have proven highly effective against known malware threats. However, they face challenges in detecting novel threats. To address this issue, emerging cybersecurity systems are incorporating AI…

Cryptography and Security · Computer Science 2024-12-18 Tobias Becher , Simon Torka

The use of educational games for pedagogical practice can provide new conceptions of teaching-learning in an interactive environment stimulating the acquisition of new knowledge. The so-called serious games are focused on the goal of…

Computers and Society · Computer Science 2017-10-12 Fernando Almeida

Everyone learns to code nowadays. Writing code, however, does not go without testing, which unfortunately rarely seems to be taught explicitly. Testing is often not deemed important enough or is just not perceived as sufficiently exciting.…

Software Engineering · Computer Science 2024-04-16 Philipp Straubinger , Lena Bloch , Gordon Fraser

As internet related challenges increase such as cyber-attacks, the need for safe practises among users to maintain computer system's health and online security have become imperative, and this is known as cyber-hygiene. Poor cyber-hygiene…

Computers and Society · Computer Science 2021-03-12 Celestine Ugwu , Casmir Ani , Modesta Ezema , Caroline Asogwa , Uchenna Ome , Adaora Obayi , Deborah Ebem , Aminat Atanda , Elochukwu Ukwandu

This research aims to design an educational mobile game for home computer users to prevent from phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking…

Computers and Society · Computer Science 2016-02-15 Nalin Asanka Gamagedara Arachchilage , Melissa Cole

There is a conflict between the need for security compliance by users and the fact that commonly they cannot afford to dedicate much of their time and energy to that security. A balanced level of user engagement in security is difficult to…

Computers and Society · Computer Science 2022-09-07 Martin Ruskov , Paul Ekblom , M. Angela Sasse
‹ Prev 1 3 4 5 6 7 10 Next ›