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We introduce the GANformer, a novel and efficient type of transformer, and explore it for the task of visual generative modeling. The network employs a bipartite structure that enables long-range interactions across the image, while…
Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute-intensive or make approximations…
The deep neural network (DNN) models for object detection using camera images are widely adopted in autonomous vehicles. However, DNN models are shown to be susceptible to adversarial image perturbations. In the existing methods of…
While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…
The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game…
Utilizing 3D point cloud data has become an urgent need for the deployment of artificial intelligence in many areas like facial recognition and self-driving. However, deep learning for 3D point clouds is still vulnerable to adversarial…
Compared with traditional machine learning models, deep neural networks perform better, especially in image classification tasks. However, they are vulnerable to adversarial examples. Adding small perturbations on examples causes a…
Recently, Generative Adversarial Network (GAN) has been found wide applications in style transfer, image-to-image translation and image super-resolution. In this paper, a color-depth conditional GAN is proposed to concurrently resolve the…
Reliable training of generative adversarial networks (GANs) typically require massive datasets in order to model complicated distributions. However, in several applications, training samples obey invariances that are \textit{a priori}…
We tackle the challenge of learning a distribution over complex, realistic, indoor scenes. In this paper, we introduce Generative Scene Networks (GSN), which learns to decompose scenes into a collection of many local radiance fields that…
Recent advances in generative adversarial networks (GANs) have achieved great success in automated image composition that generates new images by embedding interested foreground objects into background images automatically. On the other…
3D-aware image synthesis aims at learning a generative model that can render photo-realistic 2D images while capturing decent underlying 3D shapes. A popular solution is to adopt the generative adversarial network (GAN) and replace the…
In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are…
Inspired by the recent advances in generative models, we introduce a human action generation model in order to generate a consecutive sequence of human motions to formulate novel actions. We propose a framework of an autoencoder and a…
Facial recognition using deep convolutional neural networks relies on the availability of large datasets of face images. Many examples of identities are needed, and for each identity, a large variety of images are needed in order for the…
Representing scenes at the granularity of objects is a prerequisite for scene understanding and decision making. We propose PriSMONet, a novel approach based on Prior Shape knowledge for learning Multi-Object 3D scene decomposition and…
Autonomous vehicles are typical complex intelligent systems with artificial intelligence at their core. However, perception methods based on deep learning are extremely vulnerable to adversarial samples, resulting in security accidents. How…
Neural networks build the foundation of several intelligent systems, which, however, are known to be easily fooled by adversarial examples. Recent advances made these attacks possible even in air-gapped scenarios, where the autonomous…
This paper proposes the idea of using a generative adversarial network (GAN) to assist a novice user in designing real-world shapes with a simple interface. The user edits a voxel grid with a painting interface (like Minecraft). Yet, at any…
In this work, we introduce CC3D, a conditional generative model that synthesizes complex 3D scenes conditioned on 2D semantic scene layouts, trained using single-view images. Different from most existing 3D GANs that limit their…