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We present and compare various approaches to a classical selection problem on Graphics Processing Units (GPUs). The selection problem consists in selecting the $k$-th smallest element from an array of size $n$, called $k$-th order…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-04-15 Gleb Beliakov

In this work, we present a general, efficient, and provably robust representation for intrinsic triangulations. These triangulations have emerged as a powerful tool for robust geometry processing of surface meshes, taking a low-quality mesh…

Graphics · Computer Science 2021-06-02 Mark Gillespie , Nicholas Sharp , Keenan Crane

The Laue diffraction microscopy experiment uses the polychromatic Laue micro-diffraction technique to examine the structure of materials with sub-micron spatial resolution in all three dimensions. During this experiment, local…

Data Analysis, Statistics and Probability · Physics 2022-02-01 Ke Yue , Schwarz Nicholas , Tischler Jonathan Z

Learned iterative reconstruction algorithms for inverse problems offer the flexibility to combine analytical knowledge about the problem with modules learned from data. This way, they achieve high reconstruction performance while ensuring…

Image and Video Processing · Electrical Eng. & Systems 2022-10-24 Mareike Thies , Fabian Wagner , Mingxuan Gu , Lukas Folle , Lina Felsner , Andreas Maier

A new O(nlog(n)) algorithm is presented for performing Delaunay triangulation of sets of 2D points. The novel component of the algorithm is a radially propagating \emph{sweep-hull} (sequentially created from the radially sorted set of 2D…

Computational Geometry · Computer Science 2016-04-07 David Sinclair

Process mapping asks to assign vertices of a task graph to processing elements of a supercomputer such that the computational workload is balanced while the communication cost is minimized. Motivated by the recent success of GPU-based graph…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-16 Petr Samoldekin , Christian Schulz , Henning Woydt

Bloom filters are a fundamental data structure for approximate membership queries, with applications ranging from data analytics to databases and genomics. Several variants have been proposed to accommodate parallel architectures. GPUs,…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-18 Daniel Jünger , Kevin Kristensen , Yunsong Wang , Xiangyao Yu , Bertil Schmidt

Currently, transformer-based algorithms are making a splash in the domain of image deblurring. Their achievement depends on the self-attention mechanism with CNN stem to model long range dependencies between tokens. Unfortunately, this…

Computer Vision and Pattern Recognition · Computer Science 2025-01-16 Xingchi Chen , Xiuyi Jia , Zhuoran Zheng

GPU computing is expected to play an integral part in all modern Exascale supercomputers. It is also expected that higher order Godunov schemes will make up about a significant fraction of the application mix on such supercomputers. It is,…

Numerical Analysis · Mathematics 2023-04-06 Sethupathy Subramanian , Dinshaw S. Balsara , Deepak Bhoriya , Harish Kumar

Training 1-bit deep convolutional neural networks (DCNNs) is one of the most challenging problems in computer vision, because it is much easier to get trapped into local minima than conventional DCNNs. The reason lies in that the binarized…

Computer Vision and Pattern Recognition · Computer Science 2020-02-03 Chunlei Liu , Wenrui Ding , Yuan Hu , Baochang Zhang , Jianzhuang Liu , Guodong Guo

In this work, we consider the GPU implementation of the steepest descent method with Fourier acceleration for Laudau gauge fixing, using CUDA. The performance of the code in a Tesla C2070 GPU is compared with a parallel CPU implementation.

High Energy Physics - Lattice · Physics 2013-01-16 Nuno Cardoso , Paulo J. Silva , Orlando Oliveira , Pedro Bicudo

This paper introduces an exact algorithm for the construction of a shortest curvature-constrained network interconnecting a given set of directed points in the plane and an iterative method for doing so in 3D space. Such a network will be…

In the next decade, the demands for computing in large scientific experiments are expected to grow tremendously. During the same time period, CPU performance increases will be limited. At the CERN Large Hadron Collider (LHC), these two…

In this paper, we investigate GPU based parallel triangular solvers systematically. The parallel triangular solvers are fundamental to incomplete LU factorization family preconditioners and algebraic multigrid solvers. We develop a new…

Mathematical Software · Computer Science 2016-06-03 Zhangxin Chen , Hui Liu , Bo Yang

This paper describes the application of the code generated by the CAMPARY software to accelerate the solving of linear systems in the least squares sense on Graphics Processing Units (GPUs), in double double, quad double, and octo double…

Mathematical Software · Computer Science 2022-03-22 Jan Verschelde

3D Gaussian Splatting is crucial for real-time novel view synthesis due to its efficiency and ability to render photorealistic images. However, building a 3D Gaussian is guided solely by photometric loss, which can result in inconsistencies…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Quan Tran , Tuan Dang

This study presents a reconstruction of the Gaussian Beam Tracing solution using CUDA, with a particular focus on the utilisation of GPU acceleration as a means of overcoming the performance limitations of traditional CPU algorithms in…

Performance · Computer Science 2025-01-24 Zhang Sheng , Lishu Duan , Hanbo Jiang

We present an algorithm specifically tailored for solving kinetic equations onto GPUs. The efficiency of the algorithm is demonstrated by solving the one-dimensional shock wave structure problem and a two-dimensional low Mach number driven…

Computational Physics · Physics 2012-05-03 Aldo Frezzotti , Gian Pietro Ghiroldi , Livio Gibelli

3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we propose GP-GS, a Gaussian Process (GP) based densification…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Zhihao Guo , Jingxuan Su , Chenghao Qian , Shenglin Wang , Jinlong Fan , Jing Zhang , Wei Zhou , Hadi Amirpour , Yunlong Zhao , Liangxiu Han , Peng Wang

We propose a simple technique that, if combined with algorithms for computing functions of triangular matrices, can make them more efficient. Basically, such a technique consists in a specific scaling similarity transformation that reduces…

Numerical Analysis · Mathematics 2021-11-18 João R. Cardoso , Amir Sadeghi