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This paper explores the idea that the universe is a virtual reality created by information processing, and relates this strange idea to the findings of modern physics about the physical world. The virtual reality concept is familiar to us…

Other Computer Science · Computer Science 2008-01-05 Brian Whitworth

There is no generally accepted definition for a virtual world, with many complimentary terms and acronyms having emerged implying a virtual world. Advances in systems architecture techniques such as, host migration of instances, mobile…

Human-Computer Interaction · Computer Science 2017-08-28 Kim J. L. Nevelsteen

In this article, we introduce a new object, a virtual quadratic space, and its group of isometries. They are presented as natural generalizations of quadratic spaces and orthogonal groups. It is then shown that by replacing quadratic spaces…

Rings and Algebras · Mathematics 2017-01-25 Mate L. Juhasz

We define virtual immersions, as a generalization of isometric immersions in a pseudo-Riemannian vector space. We show that virtual immersions possess a second fundamental form, which is in general not symmetric. We prove that a manifold…

Differential Geometry · Mathematics 2017-12-01 Ricardo A. E. Mendes , Marco Radeschi

Due to the increase of interest in Augmented Reality (AR), the potential uses of AR are increasing also. It can benefit the user in various fields such as education, business, medicine, and other. Augmented Reality supports the real…

Bridging the physical and digital world through interaction remains a core challenge in augmented reality (AR). Existing systems target single objects, limiting support for planning, comparison, and assembly tasks that depend on…

Human-Computer Interaction · Computer Science 2026-04-08 Xiaoan Liu , Eric J Gonzalez , Nels Numan , Andrea Colaço , Lucy Abramyan , Chen Zhu-Tian , Ryo Suzuki , Mar Gonzalez-Franco

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

Human-Computer Interaction · Computer Science 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

The Metaverse depicts a parallel digitalized world where virtuality and reality are fused. It has economic and social systems like those in the real world and provides intelligent services and applications. In this paper, we introduce the…

Computers and Society · Computer Science 2022-11-14 Feifei Shi , Huansheng Ning , Xiaohong Zhang , Rongyang Li , Qiaohui Tian , Shiming Zhang , Yuanyuan Zheng , Yudong Guo , Mahmoud Daneshmand

The representation of parallax on virtual environment is still a problem to be studied. Common algorithms, such as Bump Mapping, Parallax Mapping and Displacement Mapping, treats this problem for small disparity between a real object and a…

Graphics · Computer Science 2024-02-27 Alexandre Yip Gonçalves Dias , Marcelo Knörich Zuffo

Augmented and Mixed Reality are emerging as likely successors to the mobile internet. However, many technical challenges remain. One of the key requirements of these systems is the ability to create a continuity between physical and virtual…

Computer Vision and Pattern Recognition · Computer Science 2022-02-18 Scott Y. L. Chin , Bradley R. Quinton

Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are technologies of great potential due to the engaging and enriching experiences they are capable of providing. Their use is rapidly increasing in diverse fields such as…

Human-Computer Interaction · Computer Science 2020-08-31 Jason Rambach , Gergana Lilligreen , Alexander Schäfer , Ramya Bankanal , Alexander Wiebel , Didier Stricker

In this article, we are going to review a brief history of the field of Virtual Reality (VR), VR systems, and applications and discuss how they evolved. After that, we will familiarize ourselves with the essential components of VR…

Human-Computer Interaction · Computer Science 2019-11-25 Aryabrata Basu

Ever since its foundations were laid nearly a century ago, quantum theory has provoked questions about the very nature of reality. We address these questions by considering the universe, and the multiverse, fundamentally as complex…

General Physics · Physics 2021-04-13 Alan McKenzie

It is argued that the standard quantum mechanical description of the Bell correlations between entangled subsystems is in conflict with relativistic space-time symmetry. Proposals to abandon relativistic symmetry, in the sense of explicitly…

Quantum Physics · Physics 2007-05-23 Michael E. Kellman

The ``unification'' of fundamental physical forces (interactions) imagines a ``single'' conceptual entity using which {\em all} the observable or physical phenomena, {\em ie}, changes to physical bodies, would be suitably describable. The…

General Physics · Physics 2007-05-23 Sanjay M Wagh

We take our world to be an objective reality, but is it? The assumption that the physical world exists in and of itself has struggled to assimilate the findings of modern physics for some time now. For example, an objective space and time…

General Physics · Physics 2011-10-17 Brian Whitworth

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

Physical theories grounded in mathematical symmetries are an essential component of our understanding of a wide range of properties of the universe. Similarly, in the domain of machine learning, an awareness of symmetries such as rotation…

This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as…

Human-Computer Interaction · Computer Science 2023-02-07 Wai Tong , Meng Xia , Kam Kwai Wong , Doug A. Bowman , Ting-Chuen Pong , Huamin Qu , Yalong Yang

In virtual reality environments, the alignment of perceptual modalities is crucial for immersion and presence. In the AR domain, it is difficult to create such alignments because elements in the physical world are often beyond the user's…

Human-Computer Interaction · Computer Science 2026-05-18 Jan Henry Belz