Related papers: Acoustic Impulse Responses for Wearable Audio Devi…
Many hearables contain an in-ear microphone, which may be used to capture the own voice of its user. However, due to the hearable occluding the ear canal, the in-ear microphone mostly records body-conducted speech, typically suffering from…
Perception in robot manipulation has been actively explored with the goal of advancing and integrating vision and touch for global and local feature extraction. However, it is difficult to perceive certain object internal states, and the…
Acoustic Power Transfer is a relatively new technology. It is a modern type of a wireless interface, where data signals and supply voltages are transmitted, with the use of mechanical waves, through a medium. The simplest application of…
In mobile speech communication applications, wind noise can lead to a severe reduction of speech quality and intelligibility. Since the performance of speech enhancement algorithms using acoustic microphones tends to substantially degrade…
Neural wearables can enable life-saving drowsiness and health monitoring for pilots and drivers. While existing in-cabin sensors may provide alerts, wearables can enable monitoring across more environments. Current neural wearables are…
Wearable devices record physiological and behavioral signals that can improve health predictions. While foundation models are increasingly used for such predictions, they have been primarily applied to low-level sensor data, despite…
Earable devices, wearables positioned in or around the ear, are undergoing a rapid transformation from audio-centric accessories into multifunctional systems for interaction, contextual awareness, and health monitoring. This evolution is…
Vibro-tactile feedback is, by far the most common haptic interface in wearable or touchable devices. This feedback can be amplified by controlling the wave propagation characteristics in devices, by utilizing phenomena such as structural…
The materials of surfaces in a room play an important room in shaping the auditory experience within them. Different materials absorb energy at different levels. The level of absorption also varies across frequencies. This paper…
Sound is a rich information medium that transmits through air; people communicate through speech and can even discern material through tapping and listening. To capture frequencies in the human hearing range, commercial microphones…
Many hearables contain an in-ear microphone, which may be used to capture the own voice of its user in noisy environments. Since the in-ear microphone mostly records body-conducted speech due to ear canal occlusion, it suffers from…
Speech enhancement performance degrades significantly in noisy environments, limiting the deployment of speech-controlled technologies in industrial settings, such as manufacturing plants. Existing speech enhancement solutions primarly rely…
This study explores the use of microphones placed on a robot's body to detect tactile interactions via sounds produced when the hard shell of the robot is touched. This approach is proposed as an alternative to traditional methods using…
Whisphone is a novel earbud device designed for speech input via whispering. Utilizing canal-type earbuds with a unique microphone placement at the tip of the earplug, it effectively captures whispered voices radiated in the ear canal…
Many promising applications of multimodal wearables require continuous sensing and heavy computation, yet users reject such devices due to privacy concerns. This paper shares our experiences building an ear-mounted voice-and-vision wearable…
Step-counting has been widely implemented in wrist-worn devices and is accepted by end users as a quantitative indicator of everyday exercise. However, existing counting approach (mostly on wrist-worn setup) lacks robustness and thus…
Small form factor limits physical input space in earable (i.e., ear-mounted wearable) devices. Off-device earable inputs in alternate mid-air and on-skin around-ear interaction spaces using uni-manual gestures can address this input space…
Human maintain their body balance by sensorimotor controls mainly based on information gathered from vision, proprioception and vestibular systems. When there is a lack of information, caused by pathologies, diseases or aging, the subject…
We introduce Audio Personas, enabling users to "decorate" themselves with body-anchored sounds in audio augmented reality. Like outfits, makeup, and fragrances, audio personas offer an alternative yet dynamic channel to augment face-to-face…
Hearables with integrated microphones may offer communication benefits in noisy working environments, e.g. by transmitting the recorded own voice of the user. Systems aiming at reconstructing the clean and full-bandwidth own voice from…