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The usage of automated learning agents is becoming increasingly prevalent in many online economic applications such as online auctions and automated trading. Motivated by such applications, this paper is dedicated to fundamental modeling…
In mechanism design, for a given type space, there may be incentive compatible outcome functions which are not affine maximizers. Using tools from linear algebra and tropical geometry, we prove that for two-player games on a discrete type…
This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the…
Modeling the purposeful behavior of imperfect agents from a small number of observations is a challenging task. When restricted to the single-agent decision-theoretic setting, inverse optimal control techniques assume that observed behavior…
The Shapley-Shubik index was designed to evaluate the power distribution in committee systems drawing binary decisions and is one of the most established power indices. It was generalized to decisions with more than two levels of approval…
Data collecting agents in large networks, such as the electric power system, need to share information (measurements) for estimating the system state in a distributed manner. However, privacy concerns may limit or prevent this exchange…
Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…
Prosocial behaviours have been extensively studied across multiple disciplines. Cooperation, requiring a personal cost for collective benefits, is widespread in nature and human society, having been explained through mechanisms such as kin…
While traditional game models often simplify interactions among agents as static, real-world social relationships are inherently dynamic, influenced by both immediate payoffs and alternative information. Motivated by this fact, we introduce…
We examine the tuning of cooperative behavior in repeated multi-agent games using an analytically tractable, continuous-time, nonlinear model of opinion dynamics. Each modeled agent updates its real-valued opinion about each available…
Weighted voting is a classic model of cooperation among agents in decision-making domains. In such games, each player has a weight, and a coalition of players wins the game if its total weight meets or exceeds a given quota. A players power…
In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We consider the…
We consider a community of users who must make periodic decisions about whether to interact with one another. We propose a protocol which allows honest users to reliably interact with each other, while limiting the damage done by each…
Learning in games provides a powerful framework to design control policies for self-interested agents that may be coupled through their dynamics, costs, or constraints. We consider the case where the dynamics of the coupled system can be…
This study examines the application of adversarial attack concepts to control the evolution of cooperation in the prisoner's dilemma game in complex networks. Specifically, it proposes a simple adversarial attack method that drives players'…
Despite recent advancements in machine learning, in practice, relevant datasets are often distributed among market competitors who are reluctant to share. To incentivize data sharing, recent works propose analytics markets, where multiple…
A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…
The core is a central solution concept in cooperative game theory, defined as the set of feasible allocations or payments such that no subset of agents has incentive to break away and form their own subgroup or coalition. However, it has…
It is known that a player in a noncooperative game can benefit by publicly restricting his possible moves before play begins. We show that, more generally, a player may benefit by publicly committing to pay an external party an amount that…
The application of incentives, such as reward and punishment, is a frequently applied way for promoting cooperation among interacting individuals in structured populations. However, how to properly use the incentives is still a challenging…