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Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…

Software Engineering · Computer Science 2021-04-13 Mohammad Reza Besharati , Mohammad Izadi

This paper describes the development needed to support the functional and teaching requirements of iRead, a 4-year EU-funded project which produced an award-winning serious game utilising lexical and syntactical game content. The main…

Human-Computer Interaction · Computer Science 2021-01-28 George Tsatiris , Kostas Karpouzis

The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…

Physics Education · Physics 2024-07-24 Alberto Pacheco

Formal methods for software correctness are critical to the future of software engineering - and so must be an essential part of software engineering education. Unfortunately, formal methods are often resisted by students due to perceived…

Software Engineering · Computer Science 2022-05-03 James Noble , David Streader , Isaac Oscar Gariano , Miniruwani Samarakoon

Formal learning theory formalizes the process of inferring a general result from examples, as in the case of inferring grammars from sentences when learning a language. Although empirical evidence suggests that children can learn a language…

Logic in Computer Science · Computer Science 2019-09-19 Alexandru Baltag , Dazhu Li , Mina Young Pedersen

Education in the practical applications of logic and proving such as the formal specification and verification of computer programs is substantially hampered by the fact that most time and effort that is invested in proving is actually…

Logic in Computer Science · Computer Science 2018-03-06 Wolfgang Schreiner , Alexander Brunhuemer , Christoph Fürst

Game theory is a powerful framework for reasoning about strategic interactions, with applications in domains ranging from day-to-day life to international politics. However, applying formal reasoning tools in such contexts is challenging,…

Artificial Intelligence · Computer Science 2024-10-15 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

In recent years we have explored using Haskell alongside a traditional mathematical formalism in our large-enrolment university course on topics including logic and formal languages, aiming to offer our students a programming perspective on…

Computers and Society · Computer Science 2022-08-10 Matthew Farrugia-Roberts , Bryn Jeffries , Harald Søndergaard

Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…

Human-Computer Interaction · Computer Science 2019-10-14 Andreas Mallas , Michalis Xenos

Safety and assurance standards often rely on the principle that requirements errors can be minimised by expressing the requirements more formally. Although numerous case studies have shown that the act of formalising previously informal…

Software Engineering · Computer Science 2014-04-29 Ibrahim Habli , Andrew Rae

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

In order to work with mathematical content in computer systems, it is necessary to represent it in formal languages. Ideally, these are supported by tools that verify the correctness of the content, allow computing with it, and produce…

Logic in Computer Science · Computer Science 2020-05-27 Cezary Kaliszyk , Florian Rabe

In this paper we revisit some classic board games like Pachisi or the Game of Gosse. The main contribution of the paper is to design and add some functionalities to the games in order to transform them in serious games, that is, in games…

Computers and Society · Computer Science 2017-02-15 Luis Alvarez , Pablo G. Tahoces , Emilio Macías-Conde

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

Foundations of formal languages, as subfield of theoretical computer science, are part of typical upper secondary education curricula. There is very little research on the potential difficulties that students at this level have with this…

Computers and Society · Computer Science 2024-09-24 Marko Schmellenkamp , Dennis Stanglmair , Tilman Michaeli , Thomas Zeume

Fuzzing consists of repeatedly testing an application with modified, or fuzzed, inputs with the goal of finding security vulnerabilities in input-parsing code. In this paper, we show how to automate the generation of an input grammar…

Artificial Intelligence · Computer Science 2017-01-26 Patrice Godefroid , Hila Peleg , Rishabh Singh

Real-life conjectures do not come with instructions saying whether they they should be proven or, instead, refuted. Yet, as we now know, in either case the final argument produced had better be not just convincing but actually verifiable in…

Computers and Society · Computer Science 2015-07-21 João Marcos

Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

Human-Computer Interaction · Computer Science 2025-04-28 Stefan Pietrusky

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…

Human-Computer Interaction · Computer Science 2026-03-05 Daijin Yang , Erica Kleinman , Casper Harteveld

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

Physics Education · Physics 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi