Related papers: Coloring Big Graphs with AlphaGoZero
We study the edge-colouring problem, and give efficient algorithms where the number of colours is parameterised by the graph's arboricity, $\alpha$. In a dynamic graph, subject to insertions and deletions, we give a deterministic algorithm…
The graph coloring problem (GCP) is one of the most studied NP-HARD problems in computer science. Given a graph , the task is to assign a color to all vertices such that no vertices sharing an edge receive the same color and that the number…
Finite-horizon lookahead policies are abundantly used in Reinforcement Learning and demonstrate impressive empirical success. Usually, the lookahead policies are implemented with specific planning methods such as Monte Carlo Tree Search…
AlphaZero has achieved impressive performance in deep reinforcement learning by utilizing an architecture that combines search and training of a neural network in self-play. Many researchers are looking for ways to reproduce and improve…
Zero forcing is an iterative graph coloring process whereby a colored vertex with a single uncolored neighbor forces that neighbor to be colored. It is NP-hard to find a minimum zero forcing set - a smallest set of initially colored…
Low-treedepth colorings are an important tool for algorithms that exploit structure in classes of bounded expansion; they guarantee subgraphs that use few colors have bounded treedepth. These colorings have an implicit tradeoff between the…
We propose a new, training-free method, Graph Reasoning via Retrieval Augmented Framework (GRRAF), that harnesses retrieval-augmented generation (RAG) alongside the code-generation capabilities of large language models (LLMs) to address a…
The Colouring problem asks whether the vertices of a graph can be coloured with at most $k$ colours for a given integer $k$ in such a way that no two adjacent vertices receive the same colour. A graph is $(H_1,H_2)$-free if it has no…
By introducing several improvements to the AlphaZero process and architecture, we greatly accelerate self-play learning in Go, achieving a 50x reduction in computation over comparable methods. Like AlphaZero and replications such as ELF…
A hypergraph is said to be $\chi$-colorable if its vertices can be colored with $\chi$ colors so that no hyperedge is monochromatic. $2$-colorability is a fundamental property (called Property B) of hypergraphs and is extensively studied in…
Deep learning is widely used to uncover hidden patterns in large code corpora. To achieve this, constructing a format that captures the relevant characteristics and features of source code is essential. Graph-based representations have…
This paper explores the application of a new algebraic method of color exchanges to the edge coloring of simple graphs. Vizing's theorem states that the edge coloring of a simple graph $G$ requires either $\Delta$ or $\Delta+1$ colors,…
Recently, AlphaZero has achieved landmark results in deep reinforcement learning, by providing a single self-play architecture that learned three different games at super human level. AlphaZero is a large and complicated system with many…
This work presents the first study of using the popular Monte Carlo Tree Search (MCTS) method combined with dedicated heuristics for solving the Weighted Vertex Coloring Problem. Starting with the basic MCTS algorithm, we gradually…
Many complex systems and datasets are characterized by multiway interactions of different categories, and can be modeled as edge-colored hypergraphs. We focus on clustering such datasets using the NP-hard edge-colored clustering problem,…
Large language models (LLMs) have achieved impressive success across several fields, but their proficiency in understanding and resolving complex graph problems is less explored. To bridge this gap, we introduce GraphInstruct, a novel and…
Generalizing to unseen graph tasks without task-pecific supervision remains challenging. Graph Neural Networks (GNNs) are limited by fixed label spaces, while Large Language Models (LLMs) lack structural inductive biases. Recent advances in…
The landmark achievements of AlphaGo Zero have created great research interest into self-play in reinforcement learning. In self-play, Monte Carlo Tree Search is used to train a deep neural network, that is then used in tree searches.…
In recent years, deep Reinforcement Learning (RL) has been successful in various combinatorial search domains, such as two-player games and scientific discovery. However, directly applying deep RL in planning domains is still challenging.…
We revisit asynchronous computing in networks of crash-prone processes, under the asynchronous variant of the standard LOCAL model, recently introduced by Fraigniaud et al. [DISC 2022]. We focus on the vertex coloring problem, and our…