Related papers: Development of Head-Mounted Projection Displays fo…
3D human pose estimation is a key enabling technology for applications such as healthcare monitoring, human-robot collaboration, and immersive gaming, but real-world deployment remains challenged by viewpoint variations. Existing methods…
Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object…
This paper introduces a software architecture for real-time object detection using machine learning (ML) in an augmented reality (AR) environment. Our approach uses the recent state-of-the-art YOLOv8 network that runs onboard on the…
We present UMI-3D, a multimodal extension of the Universal Manipulation Interface (UMI) for robust and scalable data collection in embodied manipulation. While UMI enables portable, wrist-mounted data acquisition, its reliance on monocular…
Existing Human Motion Prediction (HMP) methods based on RGB-D cameras are sensitive to lighting conditions and raise privacy concerns, limiting their real-world applications such as firefighting and healthcare. Motivated by the robustness…
Denoising Diffusion Probabilistic Models (DDPM) process images as a whole. Since adjacent pixels are highly likely to belong to the same object, we propose the Heat Diffusion Model (HDM) to further preserve image details and generate more…
Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of…
The act of communicating with others during routine daily tasks is both common and intuitive for individuals. However, the hands- and eyes-engaged nature of present digital messaging applications makes it difficult to message someone amidst…
We develop multiple view visualization of higher dimensional data. Our work was chiefly motivated by the need to extract insight from four dimensional Quantum Chromodynamic (QCD) data. We develop visualization where multiple views,…
The eyes play an important role in human collaboration. Mutual and shared gaze help communicate visual attention to each other or to a specific object of interest. Shared gaze was typically investigated for pair collaborations in remote…
Multi-view 3D object detection is a crucial component of autonomous driving systems. Contemporary query-based methods primarily depend either on dataset-specific initialization of 3D anchors, introducing bias, or utilize dense attention…
Human in-bed pose estimation has huge practical values in medical and healthcare applications yet still mainly relies on expensive pressure mapping (PM) solutions. In this paper, we introduce our novel physics inspired vision-based approach…
Remote palpation enables noninvasive tissue examination in telemedicine, yet current tactile displays often lack the fidelity to convey both large-scale forces and fine spatial details. This study introduces a hybrid fingertip display…
Mobile headsets should be capable of understanding 3D physical environments to offer a truly immersive experience for augmented/mixed reality (AR/MR). However, their small form-factor and limited computation resources make it extremely…
Estimating 3D human poses from 2D images remains challenging due to occlusions and projective ambiguity. Multi-view learning-based approaches mitigate these issues but often fail to generalize to real-world scenarios, as large-scale…
HapticBots introduces a novel encountered-type haptic approach for Virtual Reality (VR) based on multiple tabletop-size shape-changing robots. These robots move on a tabletop and change their height and orientation to haptically render…
While the interpretation of high-dimensional datasets has become a necessity in most industries, and is supported by continuous advances in data science and machine learning, the spatial visualization of higher-dimensional geometry has…
We proposed viewpoint-tolerant shared depth perception without individual tracking by leveraging human cognitive compensation in universally 3D rendered images on a wall-sized display. While traditional 3D perception-enabled display systems…
Projection mapping (PM) is a technique that enhances the appearance of real-world surfaces using projected images, enabling multiple people to view augmentations simultaneously, thereby facilitating communication and collaboration. However,…
Most existing Heterogeneous Information Network (HIN) embedding methods focus on static environments while neglecting the evolving characteristic of realworld networks. Although several dynamic embedding methods have been proposed, they are…