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Overcoming the influence of noise and imperfections is a major challenge in quantum computing. Here, we present an approach based on applying a desired unitary computation in superposition between the system of interest and some auxiliary…

Synchronous linear constraint system games are nonlocal games that verify whether or not two players share a solution to a given system of equations. Two algebraic objects associated to these games encode information about the existence of…

Quantum Physics · Physics 2021-03-17 Adina Goldberg

Linearizable datastores are desirable because they provide users with the illusion that the datastore is run on a single machine that performs client operations one at a time. To reduce the performance cost of providing this illusion, many…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-04-09 Myles Thiessen , Aleksey Panas , Guy Khazma , Eyal de Lara

Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games…

We propose Pushdown Normal Form (PDNF) Bisimulation to verify contextual equivalence in higher-order functional programming languages with local state. Similar to previous work on Normal Form (NF) bisimulation, PDNF Bisimulation is sound…

Programming Languages · Computer Science 2023-11-03 Vasileios Koutavas , Yu-Yang Lin , Nikos Tzevelekos

In real-world continual learning (CL) scenarios, tasks often exhibit intricate and unpredictable semantic shifts, posing challenges for fixed prompt management strategies which are tailored to only handle semantic shifts of uniform degree…

Machine Learning · Computer Science 2024-07-23 Doyoung Kim , Susik Yoon , Dongmin Park , Youngjun Lee , Hwanjun Song , Jihwan Bang , Jae-Gil Lee

A universal audio representation should capture fine-grained speech cues and high-level semantics for environmental sounds and music in a single encoder. Existing encoders often excel in one domain but degrade in others. We propose…

Sound · Computer Science 2026-03-10 Yuxuan Chen , Peize He , Haoyuan Yu , Junzi Zhang

Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe the structure of their instances by the following equational…

Logic in Computer Science · Computer Science 2013-12-05 Samson Abramsky , Radha Jagadeesan

This paper investigates the discrete-time asynchronous games in which noncooperative agents seek to minimize their individual cost functions. Building on the assumption of partial asynchronism, i.e., each agent updates at least once within…

Optimization and Control · Mathematics 2025-08-13 Zifan Wang , Xinlei Yi , Michael M. Zavlanos , Karl H. Johansson

An alternating graph is a directed graph whose vertex set is partitioned into two classes, existential and universal. This forms the basic arena for a plethora of infinite duration two-player games where Player~$\square$ and~$\ocircle$…

Data Structures and Algorithms · Computer Science 2025-08-14 Carlo Comin , Romeo Rizzi

We present an algorithm that quickly finds falsifying inputs for hybrid systems, i.e., inputs that steer the system towards violation of a given temporal logic requirement. Our method is based on a probabilistically directed search of an…

Systems and Control · Computer Science 2018-12-12 Gidon Ernst , Sean Sedwards , Zhenya Zhang , Ichiro Hasuo

We study $n$-agent Bayesian Games with $m$-dimensional vector types and linear payoffs, also called Linear Multidimensional Bayesian Games. This class of games is equivalent with $n$-agent, $m$-game Uniform Multigames. We distinguish…

Computer Science and Game Theory · Computer Science 2023-10-24 Sébastien Huot , Abbas Edalat

We provide a unifying framework for the design and analysis of multicalibrated predictors. By placing the multicalibration problem in the general setting of multi-objective learning -- where learning guarantees must hold simultaneously over…

Machine Learning · Computer Science 2023-09-21 Nika Haghtalab , Michael I. Jordan , Eric Zhao

This paper shows that guarded systems of recursive equations have unique solutions up to strong bisimilarity for any process algebra with a structural operation semantics in the ready simulation format. A similar result holds for simulation…

Logic in Computer Science · Computer Science 2025-10-29 Rob van Glabbeek

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

We present an approach for systematically anticipating the actions and policies employed by \emph{oblivious} environments in concurrent stochastic games, while maximizing a reward function. Our main contribution lies in the synthesis of a…

Artificial Intelligence · Computer Science 2024-09-19 Shadi Tasdighi Kalat , Sriram Sankaranarayanan , Ashutosh Trivedi

The sequential equilibrium is a standard solution concept for extensive-form games with imperfect information that includes an explicit representation of the players' beliefs. An assessment consisting of a strategy and a belief is a…

Computer Science and Game Theory · Computer Science 2024-02-08 Moritz Graf , Thorsten Engesser , Bernhard Nebel

Permutation sorting, one of the fundamental steps in pre-processing data for the efficient application of other algorithms, has a long history in mathematical research literature and has numerous applications. Two special-purpose sorting…

Combinatorics · Mathematics 2017-08-22 K. L. M. Adamyk , E. Holmes , G. R. Mayfield , D. J. Moritz , M. Scheepers , B. E. Tenner , H. C. Wauck

This paper establishes a probabilistic representation for the solution of the parabolic obstacle problem associated with the normalized $p$-Laplacian. We introduce a zero-sum stochastic tug-of-war game with noise in a space-time cylinder,…

Probability · Mathematics 2025-10-31 Hamid El Bahja

Neural networks, particularly message-passing neural networks (MPNNs), are increasingly used as heuristics for hard combinatorial optimization problems. Yet many learning-based methods rely on supervision, reinforcement learning, or…

Machine Learning · Computer Science 2026-05-14 Chendi Qian , Christopher Morris , Stefanie Jegelka , Christian Sohler