Related papers: Learn a Prior for RHEA for Better Online Planning
Standard reinforcement learning (RL) optimizes policies for reward but imposes few constraints on how decisions evolve over time. As a result, policies may achieve high performance while exhibiting temporally incoherent behavior such as…
Whale Optimization Algorithm (WOA) is a nature-inspired meta-heuristic optimization algorithm, which was proposed by Mirjalili and Lewis in 2016. This algorithm has shown its ability to solve many problems. Comprehensive surveys have been…
Model-based evolutionary algorithms (EAs) adapt an underlying search model to features of the problem at hand, such as the linkage between problem variables. The performance of EAs often deteriorates as multiple modes in the fitness…
Hierarchical Reinforcement Learning (HRL) agents often struggle with long-horizon visual planning due to their reliance on error-prone distance metrics. We propose Discrete Hierarchical Planning (DHP), a method that replaces continuous…
Offline-to-online reinforcement learning (RL) leverages both pre-trained offline policies and online policies trained for downstream tasks, aiming to improve data efficiency and accelerate performance enhancement. An existing approach,…
We introduce a new generative model for human planning under the Bayesian Inverse Reinforcement Learning (BIRL) framework which takes into account the fact that humans often plan using hierarchical strategies. We describe the Bayesian…
Deep reinforcement learning algorithms have succeeded in several challenging domains. Classic Online RL job schedulers can learn efficient scheduling strategies but often takes thousands of timesteps to explore the environment and adapt…
Large language models (LLMs) are increasingly adapted to downstream tasks via reinforcement learning (RL) methods like Group Relative Policy Optimization (GRPO), which often require thousands of rollouts to learn new tasks. We argue that…
Reinforcement learning (RL) is a popular machine learning paradigm for game playing, robotics control, and other sequential decision tasks. However, RL agents often have long learning times with high data requirements because they begin by…
The world needs diverse and unbiased data to train deep learning models. Currently data comes from a variety of sources that are unmoderated to a large extent. The outcomes of training neural networks with unverified data yields biased…
Efficient control in long-horizon robotic manipulation is challenging due to complex representation and policy learning requirements. Model-based visual reinforcement learning (RL) has shown great potential in addressing these challenges…
Heuristic algorithms such as simulated annealing, Concorde, and METIS are effective and widely used approaches to find solutions to combinatorial optimization problems. However, they are limited by the high sample complexity required to…
Meta-Reinforcement Learning (Meta-RL) learns optimal policies across a series of related tasks. A central challenge in Meta-RL is rapidly identifying which previously learned task is most similar to a new one, in order to adapt to it…
While deep reinforcement learning methods have shown impressive results in robot learning, their sample inefficiency makes the learning of complex, long-horizon behaviors with real robot systems infeasible. To mitigate this issue,…
We propose Structured Exploration with Achievements (SEA), a multi-stage reinforcement learning algorithm designed for achievement-based environments, a particular type of environment with an internal achievement set. SEA first uses offline…
In this paper, we present a machine learning approach for estimating the number of incident wavefronts in a direction of arrival scenario. In contrast to previous works, a multilayer neural network with a cross-entropy objective is trained.…
Reinforcement Learning from Human Feedback (RLHF) remains vulnerable to reward hacking, where models exploit spurious correlations in learned reward models to achieve high scores while violating human intent. Existing mitigations rely on…
It has been a challenge to learning skills for an agent from long-horizon unannotated demonstrations. Existing approaches like Hierarchical Imitation Learning(HIL) are prone to compounding errors or suboptimal solutions. In this paper, we…
Existing methods for multi-agent navigation typically assume fully known environments, offering limited support for partially known scenarios with outdated or imperfect prior maps, such as warehouses or factory floors. There, agents need to…
Generative flow networks (GFlowNets) are a family of algorithms that learn a generative policy to sample discrete objects $x$ with non-negative reward $R(x)$. Learning objectives guarantee the GFlowNet samples $x$ from the target…