Related papers: A Framework towards Quantifying Human Restorativen…
The involvement of the ecosystem or social environment of the disabled user is considered as very useful and even essential for the human-centered design of assistive technologies. In the era of model-based approaches, the modeling of the…
There have been recent calls for research on the human side of software engineering and its impact on various factors such as productivity, developer happiness and project success. An analysis of which challenges in software engineering…
In this paper we present a broad overview of the last 40 years of research on cognitive architectures. Although the number of existing architectures is nearing several hundred, most of the existing surveys do not reflect this growth and…
Reinforcement Learning from Human Feedback has recently achieved significant success in various fields, and its performance is highly related to feedback quality. While much prior work acknowledged that human teachers' characteristics would…
The main aim of our study was to analyse the effects of a virtual environment on social conformity, with particular attention to the effects of different types of task and psychological variables on social influence, on one side, and to the…
As recommender systems increasingly guide physical actions, often through wearables and coaching tools, new challenges arise around how users interpret, trust, and respond to this advice. This paper introduces a conceptual framework for…
Virtual re-creations of real-world places are attractive and becoming more popular. Attractiveness of re-created place is commonly determined by the degree of visual similarity to the original places. Even if the re-creation has poor…
The rapid spread of digital technologies has produced data-driven feedback loops, wearable devices, social media networks, and mobile applications that shape user behavior, motivation, and mental well-being. While these systems encourage…
In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this domain. This paper presents a transparent and reproducible user…
This paper describes the adaptation of an open-source ecological momentary assessment smart-watch platform with three sets of micro-survey wellness-related questions focused on i) infectious disease (COVID-19) risk perception, ii) privacy…
Neurophenomenal structuralism posits that conscious experiences are defined relationally and that their phenomenal structures are mirrored by neural structures. While this approach offers a promising framework for identifying neural…
Neurorehabilitation conventionally relies on the interaction between a patient and a physical therapist. Robotic systems can improve and enrich the physical feedback provided to patients after neurological injury, but they under-utilize the…
In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment.…
Geriatric depression is a common mental health condition affecting majority of older adults in the US. As per Attention Restoration Theory (ART), participation in outdoor activities is known to reduce depression and provide restorative…
The objective of this study is to investigate the impact of several auditory feedback modalities on gait (i.e., walking patterns) in virtual reality (VR). Prior research has substantiated gait disturbances in VR users as one of the primary…
As people become more concerned with the need to conserve their power consumption we need to find ways to inform them of how electricity is being consumed within the home. There are a number of devices that have been designed using…
Lived experiences fundamentally shape how individuals interact with AI systems, influencing perceptions of safety, trust, and usability. While prior research has focused on developing techniques to emulate human preferences, and proposed…
Analysing 88 sources published from 2011 to 2021, this paper presents a first systematic review of the computer vision-based analysis of buildings and the built environments to assess its value to architectural and urban design studies.…
The accumulation of adaptations in an open-ended manner during lifetime learning is a holy grail in reinforcement learning, intrinsic motivation, artificial curiosity, and developmental robotics. We present a specification for a cognitive…
The disruption to tourism and travel caused by the COVID-related health crisis highlighted the potential of virtual tourism to provide a universally accessible way to engage in cultural experiences. 360-degree virtual tours, showing a…