Related papers: Skeleton-Based Online Action Prediction Using Scal…
This paper simultaneously addresses three limitations associated with conventional skeleton-based action recognition; skeleton detection and tracking errors, poor variety of the targeted actions, as well as person-wise and frame-wise action…
The problem of predicting human motion given a sequence of past observations is at the core of many applications in robotics and computer vision. Current state-of-the-art formulate this problem as a sequence-to-sequence task, in which a…
Skeleton data is of low dimension. However, there is a trend of using very deep and complicated feedforward neural networks to model the skeleton sequence without considering the complexity in recent year. In this paper, a simple yet…
Recently skeleton-based action recognition has made signif-icant progresses in the computer vision community. Most state-of-the-art algorithms are based on Graph Convolutional Networks (GCN), andtarget at improving the network structure of…
Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on…
This paper presents an image classification based approach for skeleton-based video action recognition problem. Firstly, A dataset independent translation-scale invariant image mapping method is proposed, which transformes the skeleton…
In recent years, skeleton-based action recognition has become a popular 3D classification problem. State-of-the-art methods typically first represent each motion sequence as a high-dimensional trajectory on a Lie group with an additional…
The dynamics of human skeletons have significant information for the task of action recognition. The similarity between trajectories of corresponding joints is an indicating feature of the same action, while this similarity may subject to…
In this paper, we develop an efficient multi-scale network to predict action classes in partial videos in an end-to-end manner. Unlike most existing methods with offline feature generation, our method directly takes frames as input and…
Temporal action localization is a recently-emerging task, aiming to localize video segments from untrimmed videos that contain specific actions. Despite the remarkable recent progress, most two-stage action localization methods still suffer…
Modelling various spatio-temporal dependencies is the key to recognising human actions in skeleton sequences. Most existing methods excessively relied on the design of traversal rules or graph topologies to draw the dependencies of the…
Skeleton-based action recognition has attracted considerable attention in computer vision since skeleton data is more robust to the dynamic circumstance and complicated background than other modalities. Recently, many researchers have used…
The task of skeleton-based action recognition remains a core challenge in human-centred scene understanding due to the multiple granularities and large variation in human motion. Existing approaches typically employ a single neural…
Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to…
Motion is a salient cue to recognize actions in video. Modern action recognition models leverage motion information either explicitly by using optical flow as input or implicitly by means of 3D convolutional filters that simultaneously…
In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image. This in…
Motion prediction is a classic problem in computer vision, which aims at forecasting future motion given the observed pose sequence. Various deep learning models have been proposed, achieving state-of-the-art performance on motion…
Automatic recognition of an online series of unsegmented actions requires a method for segmentation that determines when an action starts and when it ends. In this paper, a novel approach for recognizing unsegmented actions in online test…
The gesture recognition using motion capture data and depth sensors has recently drawn more attention in vision recognition. Currently most systems only classify dataset with a couple of dozens different actions. Moreover, feature…
Skeleton-based human action recognition is a powerful approach for understanding human behaviour from pose data, but collecting large-scale, diverse, and well-annotated 3D skeleton datasets is both expensive and labor-intensive. To address…