Related papers: Firefighting on Trees
We consider the complexity of the firefighter problem where b>=1 firefighters are available at each time step. This problem is proved NP-complete even on trees of degree at most three and budget one (Finbow et al.,2007) and on trees of…
The firefighter problem is a monotone dynamic process in graphs that can be viewed as modeling the use of a limited supply of vaccinations to stop the spread of an epidemic. In more detail, a fire spreads through a graph, from burning…
We consider a perimeter defense problem in a rooted full tree graph environment in which a single defending vehicle seeks to defend a set of specified vertices, termed as the perimeter from mobile intruders that enter the environment…
We use Hartnell's model for virus spread on a graph, also known as firefighting. For rooted trees, we propose an Unburning Algorithm, a type of greedy algorithm starting from the leaves and working back towards the root. We show that the…
Suppose we have a network that is represented by a graph $G$. Potentially a fire (or other type of contagion) might erupt at some vertex of $G$. We are able to respond to this outbreak by establishing a firebreak at $k$ other vertices of…
In the last decade, wildfires have become wider and more destructive. The climate change and the growth of urban areas may further increase the probability of incidence of large-scale fires. The risk of fire can be lowered with preventive…
Chip-firing is a combinatorial game played on an undirected graph in which we place chips on vertices. We study chip-firing on an infinite binary tree in which we add a self-loop to the root to ensure each vertex has degree 3. A vertex can…
The severity of wildfires can be mitigated adopting preventive measures like the construction of firebreaks that are strips of land from which the vegetation is completely removed. In this paper, we model the problem of wildfire containment…
We present solutions to a continuous patrolling game played on network. In this zero-sum game, an Attacker chooses a time and place to attack a network for a fixed amount of time. A Patroller patrols the network with the aim of intercepting…
We consider a search problem in which one or more targets must be rescued by a search party, or Searcher. The targets may be survivors of some natural disaster, or prisoners held by an adversary. The targets are hidden among a finite set of…
The dynamic problem of enclosing an expanding fire can be modelled by a discrete variant in a grid graph. While the fire expands to all neighbouring cells in any time step, the fire fighter is allowed to block $c$ cells in the average…
We study the m-eternal domination problem from the perspective of the attacker. For many graph classes, the minimum required number of guards to defend eternally is known. By definition, if the defender has less than the required number of…
We study the two-player safe game of Competitive Diffusion, a game-theoretic model for the diffusion of technologies or influence through a social network. In game theory, safe strategies are mixed strategies with a minimal expected gain…
In this article, we study Hartnell's Firefighter Problem through the group theoretic notions of growth and quasi-isometry. A graph has the $n$-containment property if for every finite initial fire, there is a strategy to contain the fire by…
We consider a deterministic discrete-time model of fire spread introduced by Hartnell [1995] and the problem of minimizing the number of burnt vertices when deploying a limited number of firefighters per timestep. We consider the process…
We consider random dynamics on a uniform random recursive tree with $n$ vertices. Successively, in a uniform random order, each edge is either set on fire with some probability $p_n$ or fireproof with probability $1-p_n$. Fires propagate in…
Continuous and discrete models for firefighting problems are well-studied in Theoretical Computer Science. We introduce a new, discrete, and more general framework based on a hexagonal cell graph to study firefighting problems in varied…
We study a patrolling game played on a network $Q$, considered as a metric space. The Attacker chooses a point of $Q$ (not necessarily a node) to attack during a chosen time interval of fixed duration. The Patroller chooses a unit speed…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
The containment game is a full information game for two players, initialised with a set of occupied vertices in an infinite connected graph $G$. On the $t$-th turn, the first player, called Spreader, extends the occupied set to $g(t)$…