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The Resistance: Avalon is a partially observable social deduction game. This area of AI game playing is fairly undeveloped. Implementing an AI for this game involves multiple components specific to each phase as well as role in the game. In…

Machine Learning · Computer Science 2022-09-21 Robert Chuchro

From the beginning if the history of AI, there has been interest in games as a platform of research. As the field developed, human-level competence in complex games became a target researchers worked to reach. Only relatively recently has…

Artificial Intelligence · Computer Science 2019-08-30 Rodrigo Canaan , Christoph Salge , Julian Togelius , Andy Nealen

Amongst the most common use cases of modern AI is LLM chat with web search enabled. However, no direct evaluations of the quality of web research agents exist that control for the continually-changing web. We introduce Deep Research Bench,…

Artificial Intelligence · Computer Science 2025-06-10 FutureSearch , : , Nikos I. Bosse , Jon Evans , Robert G. Gambee , Daniel Hnyk , Peter Mühlbacher , Lawrence Phillips , Dan Schwarz , Jack Wildman

Artificial Intelligence (AI) systems planned for deployment in real-world applications frequently are researched and developed in closed simulation environments where all variables are controlled and known to the simulator or labeled…

Artificial Intelligence · Computer Science 2023-03-08 Katarina Doctor , Christine Task , Eric Kildebeck , Mayank Kejriwal , Lawrence Holder , Russell Leong

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

Artificial Intelligence · Computer Science 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Artificial intelligence (AI) has the potential to revolutionize the drug discovery process, offering improved efficiency, accuracy, and speed. However, the successful application of AI is dependent on the availability of high-quality data,…

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game…

Artificial Intelligence · Computer Science 2025-01-17 Yuchen Li , Ziqi Wang , Qingquan Zhang , Bo Yuan , Jialin Liu

As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…

Human-Computer Interaction · Computer Science 2025-12-02 Hisham Abdelqader

In the article a turn-based game played on four computers connected via network is investigated. There are three computers with natural intelligence and one with artificial intelligence. Game table is seen by each player's own view point in…

Artificial Intelligence · Computer Science 2015-03-17 Şahin Emrah Amrahov , Orhan A. Nooraden

Video games are one of the richest and most popular forms of human-computer interaction and, hence, their role is critical for our understanding of human behaviour and affect at a large scale. As artificial intelligence (AI) tools are…

Human-Computer Interaction · Computer Science 2023-05-15 David Melhart , Julian Togelius , Benedikte Mikkelsen , Christoffer Holmgård , Georgios N. Yannakakis

Artificial intelligence is increasingly entering digital games through diverse functions. While prior work has shown that player attitudes toward game AI are strongly context-dependent, less is known about how these attitudes are…

Human-Computer Interaction · Computer Science 2026-05-12 Ting-Chen Hsu , Jiangxu Lin , Wenran Chen , Zheyuan Zhang , Fei Qin

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in…

Machine Learning · Computer Science 2020-04-20 Joseph Suarez , Yilun Du , Igor Mordatch , Phillip Isola

With breakthrough of the AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all around the world. As a recognized standard for testing artificial intelligence, various human-computer…

Artificial Intelligence · Computer Science 2024-04-01 Qiyue Yin , Jun Yang , Kaiqi Huang , Meijing Zhao , Wancheng Ni , Bin Liang , Yan Huang , Shu Wu , Liang Wang

Evaluation has always been a key challenge in the development of artificial intelligence (AI) based software, due to the technical complexity of the software artifact and, often, its embedding in complex sociotechnical processes. Recent…

Computers and Society · Computer Science 2018-10-23 Alun Preece , Rob Ashelford , Harry Armstrong , Dave Braines

We investigate the capacity of Large Language Models (LLMs) for imaginative reasoning--the proactive construction, testing, and revision of hypotheses in information-sparse environments. Existing benchmarks, often static or focused on…

Artificial Intelligence · Computer Science 2025-08-15 Mengtao Zhou , Sifan Wu , Huan Zhang , Qi Sima , Bang Liu

Gomoku, also known as five in a row, is a classical board game, ideally suited for quickly testing novel Artificial Intelligence (AI) techniques. With the aim of facilitating a developer willing to write a new Gomoku player, in this report…

Artificial Intelligence · Computer Science 2021-11-02 Lorenzo Piazzo , Michele Scarpiniti , Enzo Baccarelli

Game development is a complex task involving multiple disciplines and technologies. Developers and researchers alike have suggested that AI-driven game design assistants may improve developer workflow. We present a recommender system for…

Artificial Intelligence · Computer Science 2019-08-14 Tiago Machado , Daniel Gopstein , Oded Nov , Angela Wang , Andy Nealen , Julian Togelius

Drinking water is a vital resource for humanity, and thus, Water Distribution Networks (WDNs) are considered critical infrastructures in modern societies. The operation of WDNs is subject to diverse challenges such as water leakages and…

Artificial Intelligence · Computer Science 2024-06-05 André Artelt , Marios S. Kyriakou , Stelios G. Vrachimis , Demetrios G. Eliades , Barbara Hammer , Marios M. Polycarpou

Artificial Intelligence is becoming instrumental in a variety of applications. Games serve as a good breeding ground for trying and testing these algorithms in a sandbox with simpler constraints in comparison to real life. In this project,…

Artificial Intelligence · Computer Science 2018-07-03 Anand Venkatesan , Atishay Jain , Rakesh Grewal