Related papers: Stabilization Time in Weighted Minority Processes
We analyze the stabilization time of minority processes in graphs. A minority process is a dynamically changing coloring, where each node repeatedly changes its color to the color which is least frequent in its neighborhood. First, we…
We study the stabilization time of a wide class of processes on graphs, in which each node can only switch its state if it is motivated to do so by at least a $\frac{1+\lambda}{2}$ fraction of its neighbors, for some $0 < \lambda < 1$. Two…
We study the stabilization time of two common types of influence propagation. In majority processes, nodes in a graph want to switch to the most frequent state in their neighborhood, while in minority processes, nodes want to switch to the…
Stabilization of graphs has received substantial attention in recent years due to its connection to game theory. Stable graphs are exactly the graphs inducing a matching game with non-empty core. They are also the graphs that induce a…
Sequential lateration is a class of methods for multidimensional scaling where a suitable subset of nodes is first embedded by some method, e.g., a clique embedded by classical scaling, and then the remaining nodes are recursively embedded…
Consider a graph $G$, representing a social network. Assume that initially each node is colored either black or white, which corresponds to a positive or negative opinion regarding a consumer product or a technological innovation. In the…
Consider a graph G with n nodes and m edges, which represents a social network, and assume that initially each node is blue or white. In each round, all nodes simultaneously update their color to the most frequent color in their…
We introduce and analyze a discrete-time network process in which each node holds a (weak) preference ordering over a finite set of alternatives and updates by local Borda aggregation. At each step, a node forms a weighted average…
Cellular automata have been mainly studied on very regular graphs carrying the vertices (like lines or grids) and under synchronous dynamics (all vertices update simultaneously). In this paper, we study how the asynchronism and the graph…
We give sufficient conditions for stability of a continuous-time linear switched system consisting of finitely many subsystems. The switching between subsystems is governed by an underlying graph. The results are applicable to switched…
This paper deals with the convergence time analysis of a class of fixed-time stable systems with the aim to provide a new non-conservative upper bound for its settling time. Our contribution is fourfold. First, we revisit the well-known…
Graph coloring is one of the most famous computational problems with applications in a wide range of areas such as planning and scheduling, resource allocation, and pattern matching. So far coloring problems are mostly studied on static…
The paper presents techniques to derive upper bounds for the mean time to recover from a single fault for self-stabilizing algorithms in the message passing model. For a new Delta+1-coloring algorithm we analytically derive a bound for the…
An edge-weighted graph $G=(V,E)$ is called stable if the value of a maximum-weight matching equals the value of a maximum-weight fractional matching. Stable graphs play an important role in some interesting game theory problems, such as…
This paper deals with the boundary stabilization problem of a one-dimensional wave equation with a switching time-delay in the boundary. We show that the problem is well-posed in the sense of semigroups theory of linear operators. Then, we…
Zero forcing in a graph refers to the evolution of vertex states under repeated application of a color change rule. Typically the states are chosen to be blue and white, and a forcing set is an initial set of blue vertices such that all of…
We study a \emph{Plurality-Consensus} process in which each of $n$ anonymous agents of a communication network initially supports an opinion (a color chosen from a finite set $[k]$). Then, in every (synchronous) round, each agent can revise…
We revisit the majority problem in the population protocol communication model, as first studied by Angluin et al. (Distributed Computing 2008). We consider a more general version of this problem known as plurality consensus, which has…
We study a majority based preference diffusion model in which the members of a social network update their preferences based on those of their connections. Consider an undirected graph where each node has a strict linear order over a set of…
Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…