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For AI systems to be useful to humans, they must understand and act in accordance with our values and preferences. Since specifying preferences is a hard task, inverse reinforcement learning (IRL) aims to develop methods that allow for…

Artificial Intelligence · Computer Science 2026-05-12 Karim Abdel Sadek , Mark Bedaywi , Rhys Gould , Stuart Russell

Adaptive interfaces can help users perform sequential decision-making tasks like robotic teleoperation given noisy, high-dimensional command signals (e.g., from a brain-computer interface). Recent advances in human-in-the-loop machine…

Robotics · Computer Science 2023-09-08 Jensen Gao , Siddharth Reddy , Glen Berseth , Anca D. Dragan , Sergey Levine

When encountering novel objects, humans are able to infer a wide range of physical properties such as mass, friction and deformability by interacting with them in a goal driven way. This process of active interaction is in the same spirit…

Machine Learning · Statistics 2017-08-21 Misha Denil , Pulkit Agrawal , Tejas D Kulkarni , Tom Erez , Peter Battaglia , Nando de Freitas

Today's robots are increasingly interacting with people and need to efficiently learn inexperienced user's preferences. A common framework is to iteratively query the user about which of two presented robot trajectories they prefer. While…

Robotics · Computer Science 2021-10-04 Nils Wilde , Erdem Bıyık , Dorsa Sadigh , Stephen L. Smith

An important goal in artificial intelligence is to create agents that can both interact naturally with humans and learn from their feedback. Here we demonstrate how to use reinforcement learning from human feedback (RLHF) to improve upon…

Adaptive user interfaces (UIs) automatically change an interface to better support users' tasks. Recently, machine learning techniques have enabled the transition to more powerful and complex adaptive UIs. However, a core challenge for…

Human-Computer Interaction · Computer Science 2023-10-30 Thomas Langerak , Sammy Christen , Mert Albaba , Christoph Gebhardt , Otmar Hilliges

Gestures are a natural form of communication between humans and can also be leveraged for human-robot interaction. This work presents a gesture-based user interface for object selection using pointing and click gestures. An experiment with…

Robotics · Computer Science 2026-04-08 Bijan Kavousian , Oliver Petrovic , Werner Herfs

Adapting the User Interface (UI) of software systems to user requirements and the context of use is challenging. The main difficulty consists of suggesting the right adaptation at the right time in the right place in order to make it…

Software Engineering · Computer Science 2024-01-17 Daniel Gaspar-Figueiredo , Silvia Abrahão , Marta Fernández-Diego , Emilio Insfran

Agreement Technologies refer to open computer systems in which autonomous software agents interact with one another, typically on behalf of humans, in order to come to mutually acceptable agreements. With the advance of AI systems in recent…

Computers and Society · Computer Science 2026-02-05 Andrés Holgado-Sánchez , Holger Billhardt , Alberto Fernández , Sascha Ossowski

A key challenge in reward learning from human input is that desired agent behavior often changes based on context. For example, a robot must adapt to avoid a stove once it becomes hot. We observe that while high-level preferences (e.g.,…

Robotics · Computer Science 2026-01-14 Alexandra Forsey-Smerek , Julie Shah , Andreea Bobu

Adapting an interface requires taking into account both the positive and negative effects that changes may have on the user. A carelessly picked adaptation may impose high costs to the user -- for example, due to surprise or relearning…

Human-Computer Interaction · Computer Science 2021-03-12 Kashyap Todi , Gilles Bailly , Luis A. Leiva , Antti Oulasvirta

There is a growing interest in developing automated agents that can work alongside humans. In addition to completing the assigned task, such an agent will undoubtedly be expected to behave in a manner that is preferred by the human. This…

Artificial Intelligence · Computer Science 2023-02-02 Utkarsh Soni , Nupur Thakur , Sarath Sreedharan , Lin Guan , Mudit Verma , Matthew Marquez , Subbarao Kambhampati

Proxemics is a branch of non-verbal communication concerned with studying the spatial behavior of people and animals. This behavior is an essential part of the communication process due to delimit the acceptable distance to interact with…

Artificial Intelligence · Computer Science 2021-08-10 Cristian Millán-Arias , Bruno Fernandes , Francisco Cruz

Robots are extending their presence in domestic environments every day, being more common to see them carrying out tasks in home scenarios. In the future, robots are expected to increasingly perform more complex tasks and, therefore, be…

Artificial Intelligence · Computer Science 2020-09-22 Ithan Moreira , Javier Rivas , Francisco Cruz , Richard Dazeley , Angel Ayala , Bruno Fernandes

Interactive reinforcement learning agents use human feedback or instruction to help them learn in complex environments. Often, this feedback comes in the form of a discrete signal that is either positive or negative. While informative, this…

Artificial Intelligence · Computer Science 2021-04-13 Tasmia Tasrin , Md Sultan Al Nahian , Habarakadage Perera , Brent Harrison

Adapting the user interface (UI) of software systems to meet the needs and preferences of users is a complex task. The main challenge is to provide the appropriate adaptations at the appropriate time to offer value to end-users. Recent…

Human-Computer Interaction · Computer Science 2024-05-16 Daniel Gaspar-Figueiredo , Marta Fernández-Diego , Ruben Nuredini , Silvia Abrahão , Emilio Insfrán

Aligning robot navigation with human preferences is essential for ensuring comfortable, and predictable robot movement in shared spaces. While preference-based learning methods, such as reinforcement learning from human feedback (RLHF),…

Human-Computer Interaction · Computer Science 2025-10-21 Jorge de Heuvel , Daniel Marta , Simon Holk , Iolanda Leite , Maren Bennewitz

Interactive reinforcement learning proposes the use of externally-sourced information in order to speed up the learning process. When interacting with a learner agent, humans may provide either evaluative or informative advice. Prior…

Artificial Intelligence · Computer Science 2022-07-08 Adam Bignold , Francisco Cruz , Richard Dazeley , Peter Vamplew , Cameron Foale

How can we build AI systems that can learn any set of individual human values both quickly and safely, avoiding causing harm or violating societal standards for acceptable behavior during the learning process? We explore the effects of…

Artificial Intelligence · Computer Science 2024-11-11 Andrea Wynn , Ilia Sucholutsky , Thomas L. Griffiths

Large Language Model (LLM)-powered web GUI agents are increasingly automating everyday online tasks. Despite their popularity, little is known about how users' preferences and values impact agents' reasoning and behavior. In this work, we…