Related papers: Geometric Interpretation of side-sharing and point…
Let $P$ be a set of at most $n$ points and let $R$ be a set of at most $n$ geometric ranges, such as for example disks or rectangles, where each $p \in P$ has an associated supply $s_{p} > 0$, and each $r \in R$ has an associated demand…
According to the topological design theory and method of parallel mechanism (PM) based on position and orientation characteristic (POC) equations, this paper design a novel 3-translation (3T) PM that has three advantages, i.e., 1) it…
A set $L$ of straight lines and a set $P$ of points in the Euclidean plane define an arrangement $\mathcal{A}$ = ($L$, $P$) of construction lines and registration marks, if and only if: (1) any point in $P$ is a point of intersection of at…
In this paper, we consider the problem of determining in polynomial time whether a given planar point set $P$ of $n$ points admits 4-connected triangulation. We propose a necessary and sufficient condition for recognizing $P$, and present…
Two-view relative pose estimation and structure reconstruction is a classical problem in computer vision. The typical methods usually employ the singular value decomposition of the essential matrix to get multiple solutions of the relative…
Let $S$ be a finite set of geometric objects partitioned into classes or \emph{colors}. A subset $S'\subseteq S$ is said to be \emph{balanced} if $S'$ contains the same amount of elements of $S$ from each of the colors. We study several…
It is inherently ambiguous to lift 2D results from pre-trained diffusion models to a 3D world for text-to-3D generation. 2D diffusion models solely learn view-agnostic priors and thus lack 3D knowledge during the lifting, leading to the…
We deal with the existence of three distinct solutions for a poly-Laplacian system with a parameter on finite graphs and a $(p,q)$-Laplacian system with a parameter on locally finite graphs.The main tool is an abstract critical points…
In the art gallery problem, we are given a closed polygon $P$, with rational coordinates and an integer $k$. We are asked whether it is possible to find a set (of guards) $G$ of size $k$ such that any point $p\in P$ is seen by a point in…
This paper investigates the cuspidal configurations of 3-RPR parallel manipulators that may appear on their singular surfaces in the joint space. Cusp points play an important role in the kinematic behavior of parallel manipulators since…
Estimating the 6-DoF pose of a camera from a single image relative to a pre-computed 3D point-set is an important task for many computer vision applications. Perspective-n-Point (PnP) solvers are routinely used for camera pose estimation,…
In this paper, we introduce and study the Parallel Polyhedral Projection Method (3PM) and the Approximate Parallel Polyhedral Projection Method (A3PM) for finding a point in the intersection of finitely many closed convex sets. Each…
We study a semilinear elliptic equation with a pure power nonlinearity with exponent $p>1$, and provide sufficient conditions for the existence of positive solutions. These conditions involve expected exit times from the domain, $D$, where…
We study several natural instances of the geometric hitting set problem for input consisting of sets of line segments (and rays, lines) having a small number of distinct slopes. These problems model path monitoring (e.g., on road networks)…
In order to study real-world systems, many applied works model them through signed graphs, i.e. graphs whose edges are labeled as either positive or negative. Such a graph is considered as structurally balanced when it can be partitioned…
Finding correspondences between 3D shapes is an important and long-standing problem in computer vision, graphics and beyond. A prominent challenge are partial-to-partial shape matching settings, which occur when the shapes to match are only…
Finding correspondences between 3D shapes is a crucial problem in computer vision and graphics, which is for example relevant for tasks like shape interpolation, pose transfer, or texture transfer. An often neglected but essential property…
Conventional absolute camera pose via a Perspective-n-Point (PnP) solver often assumes that the correspondences between 2D image pixels and 3D points are given. When the correspondences between 2D and 3D points are not known a priori, the…
We present a fast and accurate solution to the perspective $n$-points problem, by way of a new approach to the n=4 case. Our solution hinges on a novel separation of variables: given four 3D points and four corresponding 2D points on the…
Let P be a set of n points in R^3. The 2-center problem for P is to find two congruent balls of minimum radius whose union covers P. We present two randomized algorithms for computing a 2-center of P. The first algorithm runs in O(n^3 log^5…