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Related papers: Go-Explore: a New Approach for Hard-Exploration Pr…

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The promise of reinforcement learning is to solve complex sequential decision problems autonomously by specifying a high-level reward function only. However, reinforcement learning algorithms struggle when, as is often the case, simple and…

Artificial Intelligence · Computer Science 2021-09-17 Adrien Ecoffet , Joost Huizinga , Joel Lehman , Kenneth O. Stanley , Jeff Clune

Research on exploration in reinforcement learning, as applied to Atari 2600 game-playing, has emphasized tackling difficult exploration problems such as Montezuma's Revenge (Bellemare et al., 2016). Recently, bonus-based exploration…

Machine Learning · Computer Science 2021-09-24 Adrien Ali Taïga , William Fedus , Marlos C. Machado , Aaron Courville , Marc G. Bellemare

We propose a new method for learning from a single demonstration to solve hard exploration tasks like the Atari game Montezuma's Revenge. Instead of imitating human demonstrations, as proposed in other recent works, our approach is to…

Machine Learning · Computer Science 2018-12-11 Tim Salimans , Richard Chen

The infamous exploration-exploitation dilemma is one of the oldest and most important problems in reinforcement learning (RL). Deliberate and effective exploration is necessary for RL agents to succeed in most environments. However, until…

Artificial Intelligence · Computer Science 2017-10-09 Suraj Narayanan Sasikumar

Despite significant advances in the field of deep Reinforcement Learning (RL), today's algorithms still fail to learn human-level policies consistently over a set of diverse tasks such as Atari 2600 games. We identify three key challenges…

Reinforcement learning is commonly applied in residential energy management, particularly for optimizing energy costs. However, RL agents often face challenges when dealing with deceptive and sparse rewards in the energy control domain,…

Artificial Intelligence · Computer Science 2024-01-17 Junlin Lu , Patrick Mannion , Karl Mason

This paper provides an empirical evaluation of recently developed exploration algorithms within the Arcade Learning Environment (ALE). We study the use of different reward bonuses that incentives exploration in reinforcement learning. We do…

Machine Learning · Computer Science 2021-09-28 Adrien Ali Taïga , William Fedus , Marlos C. Machado , Aaron Courville , Marc G. Bellemare

State-of-the-art reinforcement learning (RL) algorithms typically use random sampling (e.g., $\epsilon$-greedy) for exploration, but this method fails on hard exploration tasks like Montezuma's Revenge. To address the challenge of…

Machine Learning · Computer Science 2022-11-21 Eric Chen , Zhang-Wei Hong , Joni Pajarinen , Pulkit Agrawal

Recently, reinforcement learning has been successfully applied to the logical game of Go, various Atari games, and even a 3D game, Labyrinth, though it continues to have problems in sparse reward settings. It is difficult to explore, but…

Artificial Intelligence · Computer Science 2017-03-14 Sungtae Lee , Sang-Woo Lee , Jinyoung Choi , Dong-Hyun Kwak , Byoung-Tak Zhang

We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations…

Machine Learning · Computer Science 2018-10-31 Yuri Burda , Harrison Edwards , Amos Storkey , Oleg Klimov

Go-Explore is a powerful family of algorithms designed to solve hard-exploration problems built on the principle of archiving discovered states, and iteratively returning to and exploring from the most promising states. This approach has…

Machine Learning · Computer Science 2025-02-10 Cong Lu , Shengran Hu , Jeff Clune

Go-Explore achieved breakthrough performance on challenging reinforcement learning (RL) tasks with sparse rewards. The key insight of Go-Explore was that successful exploration requires an agent to first return to an interesting state…

Machine Learning · Computer Science 2022-04-14 Zhao Yang , Thomas M. Moerland , Mike Preuss , Aske Plaat

AlphaZero is a self-play reinforcement learning algorithm that achieves superhuman play in chess, shogi, and Go via policy iteration. To be an effective policy improvement operator, AlphaZero's search requires accurate value estimates for…

Artificial Intelligence · Computer Science 2023-03-02 Alexandre Trudeau , Michael Bowling

Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical…

Artificial Intelligence · Computer Science 2015-11-23 Bradly C. Stadie , Sergey Levine , Pieter Abbeel

Standard reinforcement learning (RL) agents never intelligently explore like a human (i.e. taking into account complex domain priors and adapting quickly based on previous exploration). Across episodes, RL agents struggle to perform even…

Machine Learning · Computer Science 2024-11-06 Ben Norman , Jeff Clune

Traditional exploration methods in RL require agents to perform random actions to find rewards. But these approaches struggle on sparse-reward domains like Montezuma's Revenge where the probability that any random action sequence leads to…

Artificial Intelligence · Computer Science 2018-11-27 Christopher Stanton , Jeff Clune

We propose a new method for count-based exploration in high-dimensional state spaces. Unlike previous work which relies on density models, we show that counts can be derived by averaging samples from the Rademacher distribution (or coin…

Machine Learning · Computer Science 2023-06-07 Sam Lobel , Akhil Bagaria , George Konidaris

Go-Explore achieved breakthrough performance on challenging reinforcement learning (RL) tasks with sparse rewards. The key insight of Go-Explore was that successful exploration requires an agent to first return to an interesting state…

Machine Learning · Computer Science 2023-01-09 Zhao Yang , Thomas M. Moerland , Mike Preuss , Aske Plaat

This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, human checkpoint replay, consists in using…

Artificial Intelligence · Computer Science 2016-07-19 Ionel-Alexandru Hosu , Traian Rebedea

In this study, we address the problem of efficient exploration in reinforcement learning. Most common exploration approaches depend on random action selection, however these approaches do not work well in environments with sparse or no…

Machine Learning · Computer Science 2022-06-30 Doğay Kamar , Nazım Kemal Üre , Gözde Ünal
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