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The recent success of crowdfunding for supporting new and innovative products has been overwhelming with over 34 Billion Dollars raised in 2015. In many crowdfunding platforms, firms set a campaign threshold and contributions are collected…

Computer Science and Game Theory · Computer Science 2017-10-03 Itai Arieli , Moran Koren , Rann Smorodinsky

Internet and online-based social systems are rising as the dominant mode of communication in society. However, the public or semi-private environment under which most online communications operate under do not make them suitable channels…

Social and Information Networks · Computer Science 2015-09-03 Derek Doran , Samir Yelne , Luisa Massari , Maria-Carla Calzarossa , LaTrelle Jackson , Glen Moriarty

Machine Learning competitions such as the Netflix Prize have proven reasonably successful as a method of "crowdsourcing" prediction tasks. But these competitions have a number of weaknesses, particularly in the incentive structure they…

Machine Learning · Computer Science 2011-11-14 Jacob Abernethy , Rafael M. Frongillo

AI-manipulated videos, commonly known as deepfakes, are an emerging problem. Recently, researchers in academia and industry have contributed several (self-created) benchmark deepfake datasets, and deepfake detection algorithms. However,…

Cryptography and Security · Computer Science 2021-03-12 Jiameng Pu , Neal Mangaokar , Lauren Kelly , Parantapa Bhattacharya , Kavya Sundaram , Mobin Javed , Bolun Wang , Bimal Viswanath

The large number of user-generated videos uploaded on to the Internet everyday has led to many commercial video search engines, which mainly rely on text metadata for search. However, metadata is often lacking for user-generated videos,…

Online crowdsourcing platforms have made it increasingly easy to perform evaluations of algorithm outputs with survey questions like "which image is better, A or B?", leading to their proliferation in vision and graphics research papers.…

Graphics · Computer Science 2023-05-12 Zoya Bylinskii , Laura Herman , Aaron Hertzmann , Stefanie Hutka , Yile Zhang

Recommendation systems are widely used by different user service providers specially those who have interactions with the large community of users. This paper introduces a recommender system based on community detection. The recommendation…

Information Retrieval · Computer Science 2018-12-27 Maliheh Goliforoushani , Radin Hamidi Rad , Maryam Amir Haeri

An increasing portion of modern socializing takes place via online social networks. Members of these communities often play distinct roles that can be deduced from observations of users' online activities. One such activity is the sharing…

Social and Information Networks · Computer Science 2016-11-17 Francis T. O'Donovan , Connie Fournelle , Steve Gaffigan , Oliver Brdiczka , Jianqiang Shen , Juan Liu , Kendra E. Moore

Generative AI systems increasingly enable the production of highly realistic synthetic media. Civitai, a popular community-driven platform for AI-generated content, operates a monetized feature called Bounties, which allows users to…

Computers and Society · Computer Science 2026-01-22 Shalmoli Ghosh , Matthew R. DeVerna , Filippo Menczer

While recommender systems with multi-modal item representations (image, audio, and text), have been widely explored, learning recommendations from multi-modal user interactions (e.g., clicks and speech) remains an open problem. We study the…

Information Retrieval · Computer Science 2024-05-08 Simone Borg Bruun , Krisztian Balog , Maria Maistro

We are at the beginning of a shift in how content is created and exchanged over the web. While content was previously created primarily by a small set of entities, today, individual users -- empowered by devices like digital cameras and…

Social and Information Networks · Computer Science 2015-03-19 Fangfei Zhou , Liang Zhang , Eric Franco , Richard Revis , Alan Mislove , Ravi Sundaram

AI tools are increasingly deployed in community contexts. However, datasets used to evaluate AI are typically created by developers and annotators outside a given community, which can yield misleading conclusions about AI performance. How…

Human-Computer Interaction · Computer Science 2024-02-23 Tzu-Sheng Kuo , Aaron Halfaker , Zirui Cheng , Jiwoo Kim , Meng-Hsin Wu , Tongshuang Wu , Kenneth Holstein , Haiyi Zhu

Live streaming services are becoming increasingly popular due to real-time interactions and entertainment. Viewers can chat and send comments or virtual gifts to express their preferences for the streamers. Accurately modeling the gifting…

Information Retrieval · Computer Science 2024-07-02 Jiaxin Deng , Shiyao Wang , Yuchen Wang , Jiansong Qi , Liqin Zhao , Guorui Zhou , Gaofeng Meng

Recommender systems have become increasingly important with the rise of the web as a medium for electronic and business transactions. One of the key drivers of this technology is the ease with which users can provide feedback about their…

Information Retrieval · Computer Science 2024-11-05 Dong Li

We compare three popular techniques of rating content: the ubiquitous five star rating, the less used pairwise comparison, and the recently introduced (in crowdsourcing) magnitude estimation approach. Each system has specific advantages and…

Information Retrieval · Computer Science 2016-09-05 Alessandro Checco , Gianluca Demartini

Emerging short-video platforms like TikTok, Instagram Reels, and ShareChat present unique challenges for recommender systems, primarily originating from a continuous stream of new content. ShareChat alone receives approximately 2 million…

Information Retrieval · Computer Science 2024-05-29 Srijan Saket , Olivier Jeunen , Md. Danish Kalim

The rise of a trending topic on Twitter or Facebook leads to the temporal emergence of a set of users currently interested in that topic. Given the temporary nature of the links between these users, being able to dynamically identify…

Social and Information Networks · Computer Science 2017-07-28 Lorena Recalde , David F. Nettleton , Ricardo Baeza-Yates , Ludovico Boratto

Online systems where users purchase or collect items of some kind can be effectively represented by temporal bipartite networks where both nodes and links are added with time. We use this representation to predict which items might become…

Social and Information Networks · Computer Science 2013-11-08 An Zeng , Stanislao Gualdi , Matus Medo , Yi-Cheng Zhang

In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers…

Software Engineering · Computer Science 2019-07-16 Abdulaziz Alaboudi , Thomas D. LaToza

This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1)…

Human-Computer Interaction · Computer Science 2022-12-06 Kacper Kenji Lesniak , Maria Maistro