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Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditional game theory studies the equilibria of simple games. But is traditional game theory applicable if the game is…
We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…
As large language models (LLMs) grow more capable, concerns about their safe deployment have also grown. Although alignment mechanisms have been introduced to deter misuse, they remain vulnerable to carefully designed adversarial prompts.…
In cooperative games, the core is the most popular solution concept, and its properties are well known. In the classical setting of cooperative games, it is generally assumed that all coalitions can form, i.e., they are all feasible. In…
Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system…
Coherent sets of almost desirable gambles and credal sets are known to be equivalent models. That is, there exists a bijection between the two collections of sets preserving the usual operations, e.g. conditioning. Such a correspondence is…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
Epistemic and doxastic logics are modal logics for knowledge and belief, and serve as foundational models for rational agents in game theory, philosophy, and computer science. We examine the consequences of modeling agents capable of a…
The core is a dominant solution concept in economics and cooperative game theory; it is predominantly used for profit, equivalently cost or utility, sharing. This paper demonstrates the versatility of this notion by proposing a completely…
Additively separable hedonic games and fractional hedonic games have received considerable attention. They are coalition forming games of selfish agents based on their mutual preferences. Most of the work in the literature characterizes the…
Computability logic (CL) (see http://www.cis.upenn.edu/~giorgi/cl.html) is a semantical platform and research program for redeveloping logic as a formal theory of computability, as opposed to the formal theory of truth which it has more…
Inspired by the theory of desirable gambles that is used to model uncertainty in the field of imprecise probabilities, I present a theory of desirable things. Its aim is to model a subject's beliefs about which things are desirable. What…
Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…
This paper introduces modal independence logic MIL, a modal logic that can explicitly talk about independence among propositional variables. Formulas of MIL are not evaluated in worlds but in sets of worlds, so called teams. In this vein,…
The probabilistic (or quantitative) modal mu-calculus is a fixed-point logic de- signed for expressing properties of probabilistic labeled transition systems (PLTS). Two semantics have been studied for this logic, both assigning to every…
This paper investigates first-order game logic and first-order modal mu-calculus, which extend their propositional modal logic counterparts with first-order modalities of interpreted effects such as variable assignments. Unlike in the…
This paper seeks to clarify whether the processing of two types of messages that promote responsible gambling, namely personalized messages and normative messages, varies across gamblers severity habits and rational thinking
In the literature of game theory, the information sets of extensive form games have different interpretations, which may lead to confusions and paradoxical cases. We argue that the problem lies in the mix-up of two interpretations of the…
Unlearnable example attacks are data poisoning attacks aiming to degrade the clean test accuracy of deep learning by adding imperceptible perturbations to the training samples, which can be formulated as a bi-level optimization problem.…
Our ability to know when to trust the decisions made by machine learning systems has not kept up with the staggering improvements in their performance, limiting their applicability in high-stakes domains. We introduce Prover-Verifier Games…