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Virtual globes - programs implementing interactive three-dimensional (3D) models of planets - are increasingly used in geosciences. Global morphometric models can be useful for tectonic and planetary studies. We describe the development of…

Geophysics · Physics 2016-07-25 I. V. Florinsky , S. V. Filippov

Recent advances in Vision-Language-Action (VLA) and world-model methods have improved generalization in tasks such as robotic manipulation and object interaction. However, Successful execution of such tasks depends on large, costly…

Robotics · Computer Science 2026-03-16 Yulu Wu , Jiujun Cheng , Haowen Wang , Dengyang Suo , Pei Ren , Qichao Mao , Shangce Gao , Yakun Huang

Non-volatile Memory (NVM) technologies present a promising alternative to traditional volatile memories such as SRAM and DRAM. Due to the limited availability of real NVM devices, simulators play a crucial role in architectural exploration…

The research aims to expand tactile feedback beyond vibrations to various modes of stimuli, such as indentation, vibration, among others. By incorporating soft material into the design of a novel tactile actuator, we can achieve…

Human-Computer Interaction · Computer Science 2024-11-11 Heeju Mun , Seunggyeom Jung , Seung Mo Jeong , David Santiago Diaz Cortes , Ki-Uk Kyung

Virtual Reality (VR) has been utilized for several applications and has shown great potential for rehabilitation, especially for home therapy. However, these systems solely rely on information from VR hand controllers, which do not fully…

Hand tracking is an important aspect of human-computer interaction and has a wide range of applications in extended reality devices. However, current hand motion capture methods suffer from various limitations. For instance, visual-based…

Computer Vision and Pattern Recognition · Computer Science 2023-09-18 Qiang Zhang , Yuanqiao Lin , Yubin Lin , Szymon Rusinkiewicz

Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the…

Human-Computer Interaction · Computer Science 2019-04-18 Zhijiong Huang , Yu Zhang , Kathryn C. Quigley , Ramya Sankar , Clemence Wormser , Xinxin Mo , Allen Y. Yang

We present a virtual reality (VR) experience that creates a research-grade benchmark in assessing patients with active upper-limb tremor, while simultaneously offering the opportunity for patients to engage with VR experiences without their…

Grabbing virtual objects is one of the essential tasks for Augmented, Virtual, and Mixed Reality applications. Modern applications usually use a simple pinch gesture for grabbing and moving objects. However, picking up objects by pinching…

Human-Computer Interaction · Computer Science 2022-02-23 Alexander Schäfer , Gerd Reis , Didier Stricker

Modern robotic manipulation primarily relies on visual observations in a 2D color space for skill learning but suffers from poor generalization. In contrast, humans, living in a 3D world, depend more on physical properties-such as distance,…

This paper presents the V-Lab, a VR application development framework for educational scenarios mainly involving scientific processes executed in laboratory environments such as chemistry and biology laboratories. This work is an extension…

In this paper, we introduce OpenVSLAM, a visual SLAM framework with high usability and extensibility. Visual SLAM systems are essential for AR devices, autonomous control of robots and drones, etc. However, conventional open-source visual…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Shinya Sumikura , Mikiya Shibuya , Ken Sakurada

Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Fengyuan Zhu , Xiaolei Huang , Yichen Shou , Ben Boudaoud , Omer Shapira , Morgan McGuire

The emergence of grid-forming (GFM) inverter technology and the increasing role of machine learning in power systems highlight the need for evaluating the latest dynamic simulators. Open-source simulators offer distinct advantages in this…

Systems and Control · Electrical Eng. & Systems 2024-12-12 Tong Su , Jiangkai Peng , Alaa Selim , Junbo Zhao , Jin Tan

ASCRIBE-XR, a novel computational platform designed to facilitate the visualization and exploration of 3D volumetric data and mesh data in the context of synchrotron experiments, is described. Using Godot and PC-VR technologies, the…

Human-Computer Interaction · Computer Science 2025-07-08 Ronald J. Pandolfi , Jeffrey J. Donatelli , Julian Todd , Daniela Ushizima

A robotic hand design suitable for dexterity should be examined using functional tests. To achieve this, we designed a mechanical glove, which is a rigid wearable glove that enables us to develop the corresponding isomorphic robotic hand…

Robotics · Computer Science 2021-09-23 Takayuki Kanai , Yoshiyuki Ohmura , Akihiko Nagakubo , Yasuo Kuniyoshi

Modeling 3D objects in domains like Computer Aided Design (CAD) is time-consuming and comes with a steep learning curve needed to master the design process as well as tool complexities. In order to simplify the modeling process, we designed…

Human-Computer Interaction · Computer Science 2020-11-19 Markus Friedrich , Stefan Langer , Fabian Frey

Virtual Reality, an immersive technology that replicates an environment via computer-simulated reality, gets a lot of attention in the entertainment industry. However, VR has also great potential in other areas, like the medical domain,…

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

Immersiveness is the main characteristic of Virtual Reality(VR) applications. Precise integration between hardware design and software are necessary for providing a seamless virtual experience. Allowing the user to navigate the VR scene…

Human-Computer Interaction · Computer Science 2023-06-27 Y Pawan Kumar Gururaj , Raghav Mittal , Sai Anirudh Karre , Y. Raghu Reddy , Syed Azeemuddin
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