Related papers: Color Recognition for Rubik's Cube Robot
The tracking method based on the extreme learning machine (ELM) is efficient and effective. ELM randomly generates input weights and biases in the hidden layer, and then calculates and computes the output weights by reducing the iterative…
We propose an effective algorithm that enumerates (and actually finds) all 3-edge colorings and Hamiltonian cycles in a cubic graph. The idea is to make a preliminary run that separates the vertices into two types: ``rigid'' (such that the…
The Rubiks Cube, with its vast state space and sparse reward structure, presents a significant challenge for reinforcement learning (RL) due to the difficulty of reaching rewarded states. Previous research addressed this by propagating…
In the field of computer vision, the persistent presence of color bias, resulting from fluctuations in real-world lighting and camera conditions, presents a substantial challenge to the robustness of models. This issue is particularly…
The paper proposes a novel machine learning-based approach to the pathfinding problem on extremely large graphs. This method leverages diffusion distance estimation via a neural network and uses beam search for pathfinding. We demonstrate…
Rubik's Cube is one of the most famous combinatorial puzzles involving nearly $4.3 \times 10^{19}$ possible configurations. Its mathematical description is expressed by the Rubik's group, whose elements define how its layers rotate. We…
In this paper, an Extreme Learning Machine (ELM) based technique for Multi-label classification problems is proposed and discussed. In multi-label classification, each of the input data samples belongs to one or more than one class labels.…
Robot perception under low light or high dynamic range is usually improved downstream - via more robust feature extraction, image enhancement, or closed-loop exposure control. However, all of these approaches are limited by the image…
Clustering is a fundamental task in both machine learning and data mining. Among various methods, edge-colored clustering (ECC) has emerged as a useful approach for handling categorical data. Given a hypergraph with (hyper)edges labeled by…
We propose a method, called Label Embedding Network, which can learn label representation (label embedding) during the training process of deep networks. With the proposed method, the label embedding is adaptively and automatically learned…
Offline reinforcement learning (RL) presents distinct challenges as it relies solely on observational data. A central concern in this context is ensuring the safety of the learned policy by quantifying uncertainties associated with various…
We investigate gathering algorithms for asynchronous autonomous mobile robots moving in uniform ring-shaped networks. Different from most work using the Look-Compute-Move (LCM) model, we assume that robots have limited visibility and…
Existing combinatorial search methods are often complex and require some level of expertise. This work introduces a simple and efficient deep learning method for solving combinatorial problems with a predefined goal, represented by Rubik's…
Benefiting from its ability to efficiently learn how an object is changing, correlation filters have recently demonstrated excellent performance for rapidly tracking objects. Designing effective features and handling model drifts are two…
The goal of an offline reinforcement learning (RL) algorithm is to learn optimal polices using historical (offline) data, without access to the environment for online exploration. One of the main challenges in offline RL is the distribution…
Rainbow coloring is a special case of edge coloring, where there must be at least one path between every distinct pair of vertices that consists of different color edges. Here, we may use the same color for the adjacent edges of a graph…
Proving Rubik's Cube theorems at the high level represents a notable milestone in human-level spatial imagination and logic thinking and reasoning. Traditional Rubik's Cube robots, relying on complex vision systems and fixed algorithms,…
This paper introduces a variant of the classical edge coloring problem in graphs that can be applied to an offline scheduling problem for crossbar switches. We show that the problem is NP-complete, develop three lower bounds bounds on the…
We present an approach to learn dense, continuous 2D-3D correspondence distributions over the surface of objects from data with no prior knowledge of visual ambiguities like symmetry. We also present a new method for 6D pose estimation of…
Nearly thirty years ago, Bar-Noy, Motwani and Naor [IPL'92] conjectured that an online $(1+o(1))\Delta$-edge-coloring algorithm exists for $n$-node graphs of maximum degree $\Delta=\omega(\log n)$. This conjecture remains open in general,…