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Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of…
With the prevalence of big-data-driven applications, such as face recognition on smartphones and tailored recommendations from Google Ads, we are on the road to a lifestyle with significantly more intelligence than ever before. Various…
Quality of Service (QoS) metrics deal with network quantities, e.g. latency and loss, whereas Quality of Experience (QoE) provides a proxy metric for end-user experience. Many papers in the literature have proposed mappings between various…
Adapting holographic video streaming to fluctuating wireless channels is essential to maintain consistent and satisfactory Quality of Experience (QoE) for users, which, however, is a challenging task due to the dynamic and uncertain…
Quality of Experience (QoE) modeling is crucial for optimizing video streaming services to capture the complex relationships between different features and user experience. We propose a novel approach to QoE modeling in video streaming…
User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE…
The proliferation of large language models (LLMs) has driven the adoption of Mixture-of-Experts (MoE) architectures as a promising solution to scale model capacity while controlling computational costs. However, deploying MoE models in…
Driven by the tremendous technological advancement of personal devices and the prevalence of wireless mobile network accesses, the world has witnessed an explosion in crowdsourced live streaming. Ensuring a better viewers quality of…
The Metaverse is gaining attention among academics as maturing technologies empower the promises and envisagements of a multi-purpose, integrated virtual environment. An interactive and immersive socialization experience between people is…
Quality of Service (QoS) prediction is one of the most fundamental problems in service computing and personalized recommendation. In the problem, there is a set of users and services, each associated with a set of descriptive features.…
We provide in this paper a tutorial and a comprehensive survey of QoE management solutions in current and future networks. We start with a high level description of QoE management for multimedia services, which integrates QoE modelling,…
Multi-access edge computing (MEC) enables placing video content at the edge of the network aiming to improve the quality of experience (QoE) of the mobile clients. Video content caching at edge servers also reduces traffic in the backhaul…
Large Language Models (LLMs) are increasingly deployed as Internet/Web services (LLM-as-a-Service) with strict latency Service-Level Objectives (SLOs) under tight GPU memory budgets. Mixture-of-Experts (MoE) models improve quality and…
Evaluation of quality of experience (QoE) based on electroencephalography (EEG) has received great attention due to its capability of real-time QoE monitoring of users. However, it still suffers from rather low recognition accuracy. In this…
The emerging video applications greatly increase the demand in network bandwidth that is not easy to scale. To provide higher quality of experience (QoE) under limited bandwidth, a recent trend is to leverage the heterogeneity of quality…
In cross-border e-commerce, search relevance modeling faces the dual challenge of extreme linguistic diversity and fine-grained semantic nuances. Existing approaches typically rely on scaling up a single monolithic Large Language Model…
The popularity of the video services on the Internet has evolved various mechanisms that target the Quality of Experience (QoE) optimization of video traffic. The video quality has been enhanced through adapting the sending bitrates.…
Mixture-of-Experts (MoE) has become the de facto architecture for hundred-billion-parameter language models, yet its advantages at sub-billion scales for on-device deployment remain largely unexplored. To close this gap, we present…
We study a multi-task decision-making problem for 360 video processing in a wireless multi-user virtual reality (VR) system that includes an edge computing unit (ECU) to deliver 360 videos to VR users and offer computing assistance for…
Subjective mean opinion scores (MOS) remain the de-facto target for non-intrusive speech and singing quality assessment. However, MOS is a scalar that collapses heterogeneous user expectations, ignores service-level objectives, and is…