Related papers: The 2nd Workshop on Hacking and Making at Time-Bou…
Although informal online learning communities have proliferated over the last two decades, a fundamental question remains: What are the users of these communities expected to learn? Guided by the work of Etienne Wenger on communities of…
Data-art blends visualisation, data science, and artistic expression. It allows people to transform information and data into exciting and interesting visual narratives. Hosting a public data-art hands-on workshop enables participants to…
Process mining aims to extract and analyze insights from event logs, yet algorithm metric results vary widely depending on structural event log characteristics. Existing work often evaluates algorithms on a fixed set of real-world event…
Nowadays distributed computing environments, large amounts of data are generated from different resources with a high velocity, rendering the data difficult to capture, manage, and process within existing relational databases. Hadoop is a…
AI inference workflows are typically structured as a pipeline or graph of AI programs triggered by events. As events occur, the AIs perform inference or classification tasks under time pressure to respond or take some action. Standard…
Many celebrate the Internet's ability to connect individuals and facilitate collective action toward a common goal. While numerous systems have been designed to support particular aspects of collective action, few systems support…
Recent innovations in digital technology offer significant opportunities for older adults to engage in meaningful activities. To investigate older adults' perceptions of using existing and emerging technologies for meaningful activities, we…
Constructing a good conference schedule for a large multi-track conference needs to take into account the preferences and constraints of organizers, authors, and attendees. Creating a schedule which has fewer conflicts for authors and…
Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but…
The popularity of accessibility research has grown recently, improving digital inclusion for people with disabilities. However, researchers, including those who have disabilities, have attempted to include people with disabilities in all…
As an increasing number of academic conferences transition to the online sphere, new event paradigms must be explored and developed to better utilise the unique multimedia opportunities offered by the virtual world. With this in mind, we…
This half day workshop explores challenges in data search, with a particular focus on data on the web. We want to stimulate an interdisciplinary discussion around how to improve the description, discovery, ranking and presentation of…
We propose a half-day workshop at IEEE VIS 2025 on addressing the emerging challenges in data-rich multimodal remote collaboration. We focus on synchronous, remote, and hybrid settings where people take part in tasks such as data analysis,…
Online communities are becoming increasingly important as platforms for large-scale human cooperation. These communities allow users seeking and sharing professional skills to solve problems collaboratively. To investigate how users…
HCI researchers have been gradually shifting attention from individual users to communities when engaging in research, design, and system development. However, our field has yet to establish a cohesive, systematic understanding of the…
Cloud Computing is the latest blooming technology in the era of Computer Science and Information Technology domain. There is an enormous pool of data centres, which are termed as Clouds where the services and associated data are being…
Codeathon activity is a practical approach for enduring the principles of Software Engineering and Object Oriented Modelling. Real world domain problem's solution was accomplished through team work. Analysing the problem and designing a…
Modern HENP experiments such as CMS and Atlas involve as many as 2000 collaborators around the world. Collaborations this large will be unable to meet often enough to support working closely together. Many of the tools currently available…
Computation nowadays is becoming inherently concurrent, either because of characteristics of the hardware (with multicore processors becoming omnipresent) or due to the ubiquitous presence of distributed systems (incarnated in the…
Many creativity methods follow similar structures and principles. Design Patterns capture such invariants of proven good practices and discuss why, when and how creative thinking methods match various situations of collaboration. Moreover…