Related papers: Interactive Narrative in Virtual Reality
We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…
With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…
Empowering blind and low vision (BLV) users to explore visual media improves content comprehension, strengthens user agency, and fulfills diverse information needs. However, most existing tools separate exploration from the main narration,…
While digital libraries offer essential benefits for the digital age such as constant availability and accessibility, they often fail in providing a similarly enjoyable browsing experience that benefits engagement and serendipitous…
The dialogue experience with conversational agents can be greatly enhanced with multimodal and immersive interactions in virtual reality. In this work, we present an open-source architecture with the goal of simplifying the development of…
Research on storytelling over the last 100 years has distinguished at least two levels of narrative representation (1) story, or fabula; and (2) discourse, or sujhet. We use this distinction to create Fabula Tales, a computational framework…
Computational visual storytelling produces a textual description of events and interpretations depicted in a sequence of images. These texts are made possible by advances and cross-disciplinary approaches in natural language processing,…
Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether…
Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…
AI Advancements have augmented casual writing and story generation, but their usage poses challenges in collaborative storytelling. In role-playing games such as Dungeons & Dragons (D&D), composing prompts using generative AI requires a…
Our work has focused on support for film or television scriptwriting. Since this involves potentially varied story-lines, we note the implicit or latent support for interactivity. Furthermore the film, television, games, publishing and…
Narrative visualization is a powerful communicative tool that can take on various formats such as interactive articles, slideshows, and data videos. These formats each have their strengths and weaknesses, but existing authoring tools only…
Research has shown that an audiences' age impacts their engagement in digital media. Interactive narrative visualization is an increasingly popular form of digital media that combines data visualization and storytelling to convey important…
Seemingly since the inception of virtual humans, there has been an effort to make their behaviors more natural and human-like. In additions to improving movement's visual quality, there has been considerable research focused on creating…
The StorySpace project studies the role new interface technologies might play in high school education. With this approach in mind, StorySpace is specifically designed to support and enhance classroom narrative, an already well-established…
Automatically generating stories is a challenging problem that requires producing causally related and logical sequences of events about a topic. Previous approaches in this domain have focused largely on one-shot generation, where a…
Social Virtual Reality (VR) emerges as a promising platform bringing immersive, interactive, and engaging mechanisms for collaborative activities in virtual spaces. However, interpersonal communication in social VR is still limited with…
Fictional languages have become increasingly popular over the recent years appearing in novels, movies, TV shows, comics, and video games. While some of these fictional languages have a complete vocabulary, most do not. We propose a deep…
This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…
Visual Storytelling is a challenging multimodal task between Vision & Language, where the purpose is to generate a story for a stream of images. Its difficulty lies on the fact that the story should be both grounded to the image sequence…