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Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

Machine Learning · Computer Science 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen

As cellular networks become denser, a scalable and dynamic tuning of wireless base station parameters can only be achieved through automated optimization. Although the contextual bandit framework arises as a natural candidate for such a…

Networking and Internet Architecture · Computer Science 2019-02-07 Igor Colin , Albert Thomas , Moez Draief

The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance…

Bandit-style algorithms have been studied extensively in stochastic and adversarial settings. Such algorithms have been shown to be useful in multiplayer settings, e.g. to solve the wireless network selection problem, which can be…

Networking and Internet Architecture · Computer Science 2019-04-30 Shunhao Oh , Anuja Meetoo Appavoo , Seth Gilbert

Model-based reinforcement learning agents utilizing transformers have shown improved sample efficiency due to their ability to model extended context, resulting in more accurate world models. However, for complex reasoning and planning…

Machine Learning · Computer Science 2024-06-04 Pranav Agarwal , Sheldon Andrews , Samira Ebrahimi Kahou

The multi-armed bandit problem is a core framework for sequential decision-making under uncertainty, but classical algorithms often fail in environments with hidden, time-varying states that confound reward estimation and optimal action…

Machine Learning · Computer Science 2026-02-19 Jikai Jin , Kenneth Hung , Sanath Kumar Krishnamurthy , Baoyi Shi , Congshan Zhang

In this work, we study the social learning problem, in which agents of a networked system collaborate to detect the state of the nature based on their private signals. A novel distributed graphical evolutionary game theoretic learning…

Computer Science and Game Theory · Computer Science 2017-05-24 Xuanyu Cao , K. J. Ray Liu

This paper investigates the problem of computing the equilibrium of competitive games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding…

Optimization and Control · Mathematics 2023-01-23 Shicong Cen , Yuting Wei , Yuejie Chi

Efficient coordination and planning is essential for large-scale multi-agent systems that collaborate in a shared dynamic environment. Heuristic search methods or learning-based approaches often lack the guarantee on correctness and…

Robotics · Computer Science 2024-04-10 Zesen Liu , Meng Guo , Weimin Bao , Zhongkui Li

We present an agent-based model inspired by the Evolutionary Minority Game (EMG), albeit strongly adapted to the case of competition for limited resources in ecology. The agents in this game become able, after some time, to predict the a…

Populations and Evolution · Quantitative Biology 2008-04-23 Daniel Campos , Josep E. Llebot , Vicenç Méndez

Many cooperative multiagent reinforcement learning environments provide agents with a sparse team-based reward, as well as a dense agent-specific reward that incentivizes learning basic skills. Training policies solely on the team-based…

Machine Learning · Computer Science 2020-10-13 Shauharda Khadka , Somdeb Majumdar , Santiago Miret , Stephen McAleer , Kagan Tumer

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Dynamic nonzero sum games are widely used to model multi agent decision making in control, economics, and related fields. Classical methods for computing Nash equilibria, especially in linear quadratic settings, rely on strong structural…

Neural and Evolutionary Computing · Computer Science 2026-01-07 Alireza Rezaee

While multi-agent trust region algorithms have achieved great success empirically in solving coordination tasks, most of them, however, suffer from a non-stationarity problem since agents update their policies simultaneously. In contrast, a…

Artificial Intelligence · Computer Science 2023-02-28 Xihuai Wang , Zheng Tian , Ziyu Wan , Ying Wen , Jun Wang , Weinan Zhang

Ambient Intelligence aims to offer personalized services and easier ways of interaction between people and systems. Since several users and systems may coexist in these environments, it is quite possible that entities with opposing…

Multiagent Systems · Computer Science 2016-04-19 Victor Sanchez-Anguix , Soledad Valero , Vicente Julian , Vicente Botti , Ana Garcia-Fornes

Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…

Computer Science and Game Theory · Computer Science 2015-05-27 Paolo Galeazzi , Michael Franke

While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…

Artificial Intelligence · Computer Science 2021-03-23 Konstantinos Sfikas , Antonios Liapis

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

Artificial Intelligence · Computer Science 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman

Deep reinforcement learning agents are notoriously sample inefficient, which considerably limits their application to real-world problems. Recently, many model-based methods have been designed to address this issue, with learning in the…

Machine Learning · Computer Science 2023-03-02 Vincent Micheli , Eloi Alonso , François Fleuret
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