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We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance learned in a new weakly supervised way from multi-view imagery. In contrast to previous work, our controllable 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-09-01 Marc Habermann , Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Gerard Pons-Moll , Christian Theobalt

We propose an action-conditioned dynamics model that predicts scene changes caused by object and agent interactions in a viewpoint-invariant 3D neural scene representation space, inferred from RGB-D videos. In this 3D feature space, objects…

Robotics · Computer Science 2020-12-29 Hsiao-Yu Fish Tung , Zhou Xian , Mihir Prabhudesai , Shamit Lal , Katerina Fragkiadaki

Interactive exploration of the unknown physical properties of objects such as stiffness, mass, center of mass, friction coefficient, and shape is crucial for autonomous robotic systems operating continuously in unstructured environments.…

Robotics · Computer Science 2024-11-15 Anirvan Dutta , Etienne Burdet , Mohsen Kaboli

Deep learning has enabled remarkable improvements in grasp synthesis for previously unseen objects from partial object views. However, existing approaches lack the ability to explicitly reason about the full 3D geometry of the object when…

Robotics · Computer Science 2020-03-19 Mark Van der Merwe , Qingkai Lu , Balakumar Sundaralingam , Martin Matak , Tucker Hermans

From an image of a person in action, we can easily guess the 3D motion of the person in the immediate past and future. This is because we have a mental model of 3D human dynamics that we have acquired from observing visual sequences of…

Computer Vision and Pattern Recognition · Computer Science 2019-09-18 Angjoo Kanazawa , Jason Y. Zhang , Panna Felsen , Jitendra Malik

Reorienting objects by using supports is a practical yet challenging manipulation task. Owing to the intricate geometry of objects and the constrained feasible motions of the robot, multiple manipulation steps are required for object…

Robotics · Computer Science 2023-08-30 Peng Xu , Hu Cheng , Jiankun Wang , Max Q. -H. Meng

Inferring the physical properties of 3D scenes from visual information is a critical yet challenging task for creating interactive and realistic virtual worlds. While humans intuitively grasp material characteristics such as elasticity or…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Long Le , Ryan Lucas , Chen Wang , Chuhao Chen , Dinesh Jayaraman , Eric Eaton , Lingjie Liu

The position-based dynamics (PBD) algorithm is a popular and versatile technique for real-time simulation of deformable bodies, but is only applicable to forces that can be expressed as linearly compliant constraints. In this work, we…

Graphics · Computer Science 2025-12-01 Manas Chaudhary , Chandradeep Pokhariya , Rahul Narain

Wooden blocks are a common toy for infants, allowing them to develop motor skills and gain intuition about the physical behavior of the world. In this paper, we explore the ability of deep feed-forward models to learn such intuitive…

Artificial Intelligence · Computer Science 2016-03-07 Adam Lerer , Sam Gross , Rob Fergus

Convolutional Neural Networks (CNNs) have emerged as a powerful strategy for most object detection tasks on 2D images. However, their power has not been fully realised for detecting 3D objects in point clouds directly without converting…

Computer Vision and Pattern Recognition · Computer Science 2019-12-03 Mingtao Feng , Syed Zulqarnain Gilani , Yaonan Wang , Liang Zhang , Ajmal Mian

We propose a novel pipeline for unknown object grasping in shared robotic autonomy scenarios. State-of-the-art methods for fully autonomous scenarios are typically learning-based approaches optimised for a specific end-effector, that…

Physics-based manipulation in clutter involves complex interaction between multiple objects. In this paper, we consider the problem of learning, from interaction in a physics simulator, manipulation skills to solve this multi-step…

Robotics · Computer Science 2019-07-29 Wissam Bejjani , Mehmet R. Dogar , Matteo Leonetti

We propose a Generative Adversarial Network (GAN) to forecast 3D human motion given a sequence of past 3D skeleton poses. While recent GANs have shown promising results, they can only forecast plausible motion over relatively short periods…

Computer Vision and Pattern Recognition · Computer Science 2019-10-30 Alejandro Hernandez Ruiz , Juergen Gall , Francesc Moreno-Noguer

Deformable objects manipulation can benefit from representations that seamlessly integrate vision and touch while handling occlusions. In this work, we present a novel approach for, and real-world demonstration of, multimodal visuo-tactile…

Robotics · Computer Science 2022-10-10 Youngsun Wi , Andy Zeng , Pete Florence , Nima Fazeli

We are interested in learning models of intuitive physics similar to the ones that animals use for navigation, manipulation and planning. In addition to learning general physical principles, however, we are also interested in learning ``on…

Computer Vision and Pattern Recognition · Computer Science 2019-05-28 Sébastien Ehrhardt , Aron Monszpart , Niloy J. Mitra , Andrea Vedaldi

We study the problem of unsupervised physical object discovery. While existing frameworks aim to decompose scenes into 2D segments based off each object's appearance, we explore how physics, especially object interactions, facilitates…

Computer Vision and Pattern Recognition · Computer Science 2021-03-24 Yilun Du , Kevin Smith , Tomer Ulman , Joshua Tenenbaum , Jiajun Wu

Accurately modeling contact behaviors for real-world, near-rigid materials remains a grand challenge for existing rigid-body physics simulators. This paper introduces a data-augmented contact model that incorporates analytical solutions…

Robotics · Computer Science 2022-06-23 Yifeng Jiang , Jiazheng Sun , C. Karen Liu

In the robot follow-ahead task, a mobile robot is tasked to maintain its relative position in front of a moving human actor while keeping the actor in sight. To accomplish this task, it is important that the robot understand the full 3D…

Robotics · Computer Science 2024-03-21 Qingyuan Jiang , Burak Susam , Jun-Jee Chao , Volkan Isler

We present a novel approach to interactive 3D object perception for robots. Unlike previous perception algorithms that rely on known object models or a large amount of annotated training data, we propose a poking-based approach that…

Robotics · Computer Science 2023-02-28 Linghao Chen , Yunzhou Song , Hujun Bao , Xiaowei Zhou

We address the problem of learning accurate 3D shape and camera pose from a collection of unlabeled category-specific images. We train a convolutional network to predict both the shape and the pose from a single image by minimizing the…

Computer Vision and Pattern Recognition · Computer Science 2018-10-23 Eldar Insafutdinov , Alexey Dosovitskiy