Related papers: A modal aleatoric calculus for probabilistic reaso…
The aim of illocutionary logic is to explain how context can affect the meaning of certain special kinds of performative utterances. Recall that performative utterances are understood as follows: a speaker performs the illocutionary act…
We investigate a multi-agent decision-making problem where a large population of agents is responsible for carrying out a set of assigned tasks. The amount of jobs in each task varies over time governed by a dynamical system model. Each…
This paper presents a plausible reasoning system to illustrate some broad issues in knowledge representation: dualities between different reasoning forms, the difficulty of unifying complementary reasoning styles, and the approximate nature…
Explainable Artificial Intelligence (XAI) systems, including intelligent agents, must be able to explain their internal decisions, behaviours and reasoning that produce their choices to the humans (or other systems) with which they…
Evolutionary game theory is a successful mathematical framework geared towards understanding the selective pressures that affect the evolution of the strategies of agents engaged in interactions with potential conflicts. While a…
In allocating objects via lotteries, it is common to consider ordinal rules that rely solely on how agents rank degenerate lotteries. While ordinality is often imposed due to cognitive or informational constraints, we provide another…
Attempts to replicate probabilistic reasoning in expert systems have typically overlooked a critical ingredient of that process. Probabilistic analysis typically requires extensive judgments regarding interdependencies among hypotheses and…
This paper studies standard controller architectures for agentic AI and derives automata-theoretic models of their interaction behavior via trace semantics and abstraction. We model an agent implementation as a finite control program…
From the standpoint of game theory, dominoes is a game that has not received much attention (specially the variety known as draw). It is usually thought that this game is already solved, given general results in game theory. However, the…
Whether it be in normal form games, or in fair allocations, or in voter preferences in voting systems, a certain pattern of reasoning is common. From a particular profile, an agent or a group of agents may have an incentive to shift to a…
We introduce the Deontic Action Model Logic (DAML), a dynamic modal framework for reasoning about obligations over actions in multi-agent systems. DAML extends the epistemic Action Model Logic by incorporating deontic evaluation mechanisms…
Comprehensible explanations of probabilistic reasoning are a prerequisite for wider acceptance of Bayesian methods in expert systems and decision support systems. A study of human reasoning under uncertainty suggests two different…
In decision theory an act is a function from a set of conditions to the set of real numbers. The set of conditions is a partition in some algebra of events. The expected value of an act can be calculated when a probability measure is given.…
This paper presents the research on the interdisciplinary research infrastructure for understanding human reasoning in game-theoretic terms. Strategic reasoning is considered to impact human decision making in social, economical and…
We consider systems of rational agents who act and interact in pursuit of their individual and collective objectives. We study and formalise the reasoning of an agent, or of an external observer, about the expected choices of action of the…
We provide a formal, simple and intuitive theory of rational decision making including sequential decisions that affect the environment. The theory has a geometric flavor, which makes the arguments easy to visualize and understand. Our…
Probabilistic puzzles can be confusing, partly because they are formulated in natural languages - full of unclarities and ambiguities - and partly because there is no widely accepted and intuitive formal language to express them. We propose…
Autonomous agents are supposed to be able to finish tasks or achieve goals that are assigned by their users through performing a sequence of actions. Since there might exist multiple plans that an agent can follow and each plan might…
We propose a two-agent game wherein a questioner must be able to conjure discerning questions between sentences, incorporate responses from an answerer, and keep track of a hypothesis state. The questioner must be able to understand the…
We propose an extension of Poole's independent choice logic based on a relaxation of the underlying independence assumptions. A credal semantics involving multiple joint probability mass functions over the possible worlds is adopted. This…