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In goal-directed behavior, a large number of possible initial states end up in the pursued goal. The accompanying information loss implies that goal-oriented behavior is in one-to-one correspondence with an open subsystem whose entropy…

Neurons and Cognition · Quantitative Biology 2017-02-28 Ines Samengo

Methods for learning optimal policies in autonomous agents often assume that the way the domain is conceptualised---its possible states and actions and their causal structure---is known in advance and does not change during learning. This…

Artificial Intelligence · Computer Science 2018-01-11 Craig Innes , Alex Lascarides , Stefano V Albrecht , Subramanian Ramamoorthy , Benjamin Rosman

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

Ad hoc teamwork refers to the problem of enabling an agent to collaborate with teammates without prior coordination. Data-driven methods represent the state of the art in ad hoc teamwork. They use a large labeled dataset of prior…

Artificial Intelligence · Computer Science 2023-06-02 Hasra Dodampegama , Mohan Sridharan

Strategic classification studies the interaction between a classification rule and the strategic agents it governs. Under the assumption that the classifier is known, rational agents respond to it by manipulating their features. However, in…

Machine Learning · Computer Science 2021-06-15 Ganesh Ghalme , Vineet Nair , Itay Eilat , Inbal Talgam-Cohen , Nir Rosenfeld

Consequential decision-making incentivizes individuals to strategically adapt their behavior to the specifics of the decision rule. While a long line of work has viewed strategic adaptation as gaming and attempted to mitigate its effects,…

Machine Learning · Computer Science 2020-02-19 John Miller , Smitha Milli , Moritz Hardt

In stochastic games with incomplete information, the uncertainty is evoked by the lack of knowledge about a player's own and the other players' types, i.e. the utility function and the policy space, and also the inherent stochasticity of…

Machine Learning · Computer Science 2022-03-21 Hannes Eriksson , Debabrota Basu , Mina Alibeigi , Christos Dimitrakakis

Many learning algorithms are known to converge to an equilibrium for specific classes of games if the same learning algorithm is adopted by all agents. However, when the agents are self-interested, a natural question is whether agents have…

Computer Science and Game Theory · Computer Science 2024-02-15 Shivam Bajaj , Pranoy Das , Yevgeniy Vorobeychik , Vijay Gupta

When users can benefit from certain predictive outcomes, they may be prone to act to achieve those outcome, e.g., by strategically modifying their features. The goal in strategic classification is therefore to train predictive models that…

Machine Learning · Computer Science 2023-06-12 Guy Horowitz , Nir Rosenfeld

As large language models (LLMs) have demonstrated strong reasoning abilities in structured tasks (e.g., coding and mathematics), we explore whether these abilities extend to strategic multi-agent environments. We investigate strategic…

General Economics · Economics 2025-10-23 Gavin Kader , Dongwoo Lee

Overcoming the impact of selfish behavior of rational players in multiagent systems is a fundamental problem in game theory. Without any intervention from a central agent, strategic users take actions in order to maximize their personal…

Computer Science and Game Theory · Computer Science 2024-09-06 Maria-Florina Balcan , Matteo Pozzi , Dravyansh Sharma

How to behave efficiently and flexibly is a central problem for understanding biological agents and creating intelligent embodied AI. It has been well known that behavior can be classified as two types: reward-maximizing habitual behavior,…

Machine Learning · Computer Science 2024-07-09 Dongqi Han , Kenji Doya , Dongsheng Li , Jun Tani

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

Artificial Intelligence · Computer Science 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

Standard game theory assumes that the structure of the game is common knowledge among players. We relax this assumption by considering extensive games where agents may be unaware of the complete structure of the game. In particular, they…

Computer Science and Game Theory · Computer Science 2007-05-23 Joseph Y. Halpern , Leandro C. Rêgo

We examine settings in which agents choose behaviors and care about their neighbors' behaviors, but have incomplete information about the network in which they are embedded. We develop a model in which agents use local knowledge of their…

Theoretical Economics · Economics 2024-12-04 Promit K. Chaudhuri , Matthew O. Jackson , Sudipta Sarangi , Hector Tzavellas

Autonomous AI is no longer a hard-to-reach concept, it enables the agents to move beyond executing tasks to independently addressing complex problems, adapting to change while handling the uncertainty of the environment. However, what makes…

Neurons and Cognition · Quantitative Biology 2025-05-12 Zinan Liu , Haoran Li , Jingyi Lu , Gaoyuan Ma , Xu Hong , Giovanni Iacca , Arvind Kumar , Shaojun Tang , Lin Wang

The survey is concerned with the issue of information transmission from experts to non-experts. Two main approaches to the use of experts can be traced. According to the game-theoretic approach expertise is a case of asymmetric information…

Probability · Mathematics 2008-07-21 Irene Valsecchi

Game theoretic equilibria are mathematical expressions of rationality. Rational agents are used to model not only humans and their software representatives, but also organisms, populations, species and genes, interacting with each other and…

Computer Science and Game Theory · Computer Science 2015-05-13 Dusko Pavlovic

We consider a network of coupled agents playing the Prisoner's Dilemma game, in which players are allowed to pick a strategy in the interval [0,1], with 0 corresponding to defection, 1 to cooperation, and intermediate values representing…

Adaptation and Self-Organizing Systems · Physics 2015-05-28 Francesco Sorrentino , Nicholas Mecholsky

We consider settings where an uninformed principal must hear arguments from two better-informed agents, corresponding to two possible courses of action that they argue for. The arguments are verifiable in the sense that the true state of…

Computer Science and Game Theory · Computer Science 2025-12-01 Alexander Heckett , Vincent Conitzer