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Sim-to-real transfer of locomotion policies often leads to performance degradation due to the inevitable sim-to-real gap. Naively fine-tuning these policies directly on hardware is problematic, as it poses risks of mechanical failure and…

Robotics · Computer Science 2026-03-19 Elham Daneshmand , Shafeef Omar , Glen Berseth , Majid Khadiv , Hsiu-Chin Lin

Dexterous multi-fingered robotic hands can perform a wide range of manipulation skills, making them an appealing component for general-purpose robotic manipulators. However, such hands pose a major challenge for autonomous control, due to…

Artificial Intelligence · Computer Science 2018-10-16 Henry Zhu , Abhishek Gupta , Aravind Rajeswaran , Sergey Levine , Vikash Kumar

Learning controllers that reproduce legged locomotion in nature has been a long-time goal in robotics and computer graphics. While yielding promising results, recent approaches are not yet flexible enough to be applicable to legged systems…

Robotics · Computer Science 2022-07-26 Daniel Ordonez-Apraez , Antonio Agudo , Francesc Moreno-Noguer , Mario Martin

Reinforcement learning (RL) applications, where an agent can simply learn optimal behaviors by interacting with the environment, are quickly gaining tremendous success in a wide variety of applications from controlling simple pendulums to…

Machine Learning · Computer Science 2022-01-28 Mariam Kiran , Melis Ozyildirim

We present a novel reinforcement learning method to train the quadruped robot in a simulated environment. The idea of controlling quadruped robots in a dynamic environment is quite challenging and my method presents the optimum policy and…

Robotics · Computer Science 2025-02-25 Nabeel Ahmad Khan Jadoon , Mongkol Ekpanyapong

Reinforcement learning (RL) has demonstrated impressive performance in legged locomotion over various challenging environments. However, due to the sim-to-real gap and lack of explainability, unconstrained RL policies deployed in the real…

Robotics · Computer Science 2025-06-06 Haoyu Wang , Ruyi Zhou , Liang Ding , Tie Liu , Zhelin Zhang , Peng Xu , Haibo Gao , Zongquan Deng

Recently, work on reinforcement learning (RL) for bipedal robots has successfully learned controllers for a variety of dynamic gaits with robust sim-to-real demonstrations. In order to maintain balance, the learned controllers have full…

Robotics · Computer Science 2022-05-05 Helei Duan , Ashish Malik , Jeremy Dao , Aseem Saxena , Kevin Green , Jonah Siekmann , Alan Fern , Jonathan Hurst

This paper addresses the problem of legged locomotion in non-flat terrain. As legged robots such as quadrupeds are to be deployed in terrains with geometries which are difficult to model and predict, the need arises to equip them with the…

Robotics · Computer Science 2020-02-03 Vassilios Tsounis , Mitja Alge , Joonho Lee , Farbod Farshidian , Marco Hutter

Quadrupedal robots resemble the physical ability of legged animals to walk through unstructured terrains. However, designing a controller for quadrupedal robots poses a significant challenge due to their functional complexity and requires…

Robotics · Computer Science 2023-03-06 I Made Aswin Nahrendra , Byeongho Yu , Hyun Myung

The ability to recover from a fall is an essential feature for a legged robot to navigate in challenging environments robustly. Until today, there has been very little progress on this topic. Current solutions mostly build upon…

Robotics · Computer Science 2024-12-20 Joonho Lee , Jemin Hwangbo , Marco Hutter

State-of-the-art human-in-the-loop robot grasping is hugely suffered by Electromyography (EMG) inference robustness issues. As a workaround, researchers have been looking into integrating EMG with other signals, often in an ad hoc manner.…

Robotics · Computer Science 2021-10-26 Mohammadreza Sharif , Deniz Erdogmus , Christopher Amato , Taskin Padir

Deep Reinforcement Learning (Deep RL) has had incredible achievements on high dimensional problems, yet its learning process remains unstable even on the simplest tasks. Deep RL uses neural networks as function approximators. These neural…

Machine Learning · Computer Science 2022-10-18 Riccardo Della Vecchia , Alena Shilova , Philippe Preux , Riad Akrour

Dynamic quadruped locomotion over challenging terrains with precise foot placements is a hard problem for both optimal control methods and Reinforcement Learning (RL). Non-linear solvers can produce coordinated constraint satisfying…

Robotics · Computer Science 2021-11-02 Philemon Brakel , Steven Bohez , Leonard Hasenclever , Nicolas Heess , Konstantinos Bousmalis

Deep reinforcement learning (DRL) is one of the most powerful tools for synthesizing complex robotic behaviors. But training DRL models is incredibly compute and memory intensive, requiring large training datasets and replay buffers to…

Robotics · Computer Science 2023-04-25 Lev Grossman , Brian Plancher

Traditional RL-based locomotion controllers often suffer from low data efficiency, requiring extensive interaction to achieve robust performance. We present a model-based reinforcement learning (MBRL) framework that improves sample…

When transferring a Deep Reinforcement Learning model from simulation to the real world, the performance could be unsatisfactory since the simulation cannot imitate the real world well in many circumstances. This results in a long period of…

Robotics · Computer Science 2023-09-19 Wenxing Liu , Hanlin Niu , Robert Skilton , Joaquin Carrasco

Machine learning algorithms have found several applications in the field of robotics and control systems. The control systems community has started to show interest towards several machine learning algorithms from the sub-domains such as…

Robotics · Computer Science 2018-07-18 Arun Kumar , Navneet Paul , S N Omkar

Traditionally, model-based reinforcement learning (MBRL) methods exploit neural networks as flexible function approximators to represent $\textit{a priori}$ unknown environment dynamics. However, training data are typically scarce in…

Robotics · Computer Science 2024-10-29 Jacob Levy , Tyler Westenbroek , David Fridovich-Keil

Metabolic energy consumption of a powered lower-limb exoskeleton user mainly comes from the upper body effort since the lower body is considered to be passive. However, the upper body effort of the users is largely ignored in the literature…

Robotics · Computer Science 2024-02-02 Aydin Emre Utku , Suzan Ece Ada , Muhammet Hatipoglu , Mustafa Derman , Emre Ugur , Evren Samur

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne