Related papers: The Power of Distributed Verifiers in Interactive …
The study of distributed interactive proofs was initiated by Kol, Oshman, and Saxena [PODC 2018] as a generalization of distributed decision mechanisms (proof-labeling schemes, etc.), and has received a lot of attention in recent years. In…
We provide new distributed interactive proofs (DIP) for planarity and related graph families. The notion of a \emph{distributed interactive proof} (DIP) was introduced by Kol, Oshman, and Saxena (PODC 2018). In this setting, the verifier…
We provide new communication-efficient distributed interactive proofs for planarity. The notion of a \emph{distributed interactive proof (DIP)} was introduced by Kol, Oshman, and Saxena (PODC 2018). In a DIP, the \emph{prover} is a single…
Naor, Parter, and Yogev [SODA 2020] recently designed a compiler for automatically translating standard centralized interactive protocols to distributed interactive protocols, as introduced by Kol, Oshman, and Saxena [PODC 2018]. In…
Traditional proof systems involve a resource-bounded verifier communicating with a powerful (but untrusted) prover. Distributed verifier proof systems are a new family of proof models that involve a network of verifier nodes communicating…
Distributed certification is a set of mechanisms that allows an all-knowing prover to convince the units of a communication network that the network's state has some desired property, such as being 3-colorable or triangle-free. Classical…
The study of interactive proofs in the context of distributed network computing is a novel topic, recently introduced by Kol, Oshman, and Saxena [PODC 2018]. In the spirit of sequential interactive proofs theory, we study the power of…
A graph $G=(V,E)$ is a geometric intersection graph if every node $v \in V$ is identified with a geometric object of some particular type, and two nodes are adjacent if the corresponding objects intersect. Geometric intersection graph…
Naor, Parter, and Yogev (SODA 2020) have recently demonstrated the existence of a \emph{distributed interactive proof} for planarity (i.e., for certifying that a network is planar), using a sophisticated generic technique for constructing…
We study distributed zero-knowledge proofs, introduced by Bick, Kol, and Oshman (SODA 2022). While distributed interactive proofs have advanced rapidly, general-purpose techniques for distributed zero-knowledge remain limited and mostly…
In distributed interactive proofs, the nodes of a graph G interact with a powerful but untrustable prover who tries to convince them, in a small number of rounds and through short messages, that G satisfies some property. This series of…
We consider the problem of how a trusted, but computationally bounded agent (a 'verifier') can learn to interact with one or more powerful but untrusted agents ('provers') in order to solve a given task. More specifically, we study the case…
We show that interactive protocols between a prover and a verifier, a well-known tool of complexity theory, can be used in practice to certify the correctness of automated reasoning tools. Theoretically, interactive protocols exist for all…
Recently, researchers have been working toward the development of practical general-purpose protocols for verifiable computation. These protocols enable a computationally weak verifier to offload computations to a powerful but untrusted…
We extend the notion of distributed decision in the framework of distributed network computing, inspired by recent results on so-called distributed graph automata. We show that, by using distributed decision mechanisms based on the…
We revisit the framework of interactive proofs for distribution testing, first introduced by Chiesa and Gur (ITCS 2018), which has recently experienced a surge in interest, accompanied by notable progress (e.g., Herman and Rothblum, STOC…
We present compact distributed interactive proofs for the recognition of two important graph classes, well-studied in the context of centralized algorithms, namely complement reducible graphs and distance-hereditary graphs. Complement…
Interactive-proof games model the scenario where an honest party interacts with powerful but strategic provers, to elicit from them the correct answer to a computational question. Interactive proofs are increasingly used as a framework to…
Many techniques for the automated verification of distributed protocols have been developed over the past several years, but their performance is still unpredictable and their failure modes can be opaque for industrial scale verification…
As modern computing moves towards smaller devices and powerful cloud platforms, more and more computation is being delegated to powerful service providers. Interactive proofs are a widely-used model to design efficient protocols for…