Related papers: Learning to Recognize 3D Human Action from A New S…
Recognizing and categorizing human actions is an important task with applications in various fields such as human-robot interaction, video analysis, surveillance, video retrieval, health care system and entertainment industry. This thesis…
We introduce MotioNet, a deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video.While previous methods rely on either rigging or inverse kinematics (IK) to associate a consistent skeleton with…
We present a new method to translate videos to commands for robotic manipulation using Deep Recurrent Neural Networks (RNN). Our framework first extracts deep features from the input video frames with a deep Convolutional Neural Networks…
Defining methods for the automatic understanding of gestures is of paramount importance in many application contexts and in Virtual Reality applications for creating more natural and easy-to-use human-computer interaction methods. In this…
The task of object segmentation in videos is usually accomplished by processing appearance and motion information separately using standard 2D convolutional networks, followed by a learned fusion of the two sources of information. On the…
Online continuous action recognition has emerged as a critical research area due to its practical implications in real-world applications, such as human-computer interaction, healthcare, and robotics. Among various modalities,…
Recently, mid-level features have shown promising performance in computer vision. Mid-level features learned by incorporating class-level information are potentially more discriminative than traditional low-level local features. In this…
Human skeletons and RGB sequences are both widely-adopted input modalities for human action recognition. However, skeletons lack appearance features and color data suffer large amount of irrelevant depiction. To address this, we introduce…
Human motion modeling is a classic problem in computer vision and graphics. Challenges in modeling human motion include high dimensional prediction as well as extremely complicated dynamics.We present a novel approach to human motion…
This thesis focuses on video understanding for human action and interaction recognition. We start by identifying the main challenges related to action recognition from videos and review how they have been addressed by current methods. Based…
We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in…
The recognition of actions from video sequences has many applications in health monitoring, assisted living, surveillance, and smart homes. Despite advances in sensing, in particular related to 3D video, the methodologies to process the…
With the development of robotics, skeleton-based action recognition has become increasingly important, as human-robot interaction requires understanding the actions of humans and humanoid robots. Due to different sources of human skeletons…
This paper proposes a human activity recognition method which is based on features learned from 3D video data without incorporating domain knowledge. The experiments on data collected by RGBD cameras produce results outperforming other…
Human Activity Recognition in RGB-D videos has been an active research topic during the last decade. However, no efforts have been found in the literature, for recognizing human activity in RGB-D videos where several performers are…
Graph Convolution Network (GCN) has been successfully used for 3D human pose estimation in videos. However, it is often built on the fixed human-joint affinity, according to human skeleton. This may reduce adaptation capacity of GCN to…
In this paper, we introduce a global video representation to video-based person re-identification (re-ID) that aggregates local 3D features across the entire video extent. Most of the existing methods rely on 2D convolutional networks…
Monitoring the movement and actions of humans in video in real-time is an important task. We present a deep learning based algorithm for human action recognition for both RGB and thermal cameras. It is able to detect and track humans and…
In this paper, we address self-supervised representation learning from human skeletons for action recognition. Previous methods, which usually learn feature presentations from a single reconstruction task, may come across the overfitting…
Most state-of-the-art methods for action recognition rely only on 2D spatial features encoding appearance, motion or pose. However, 2D data lacks the depth information, which is crucial for recognizing fine-grained actions. In this paper,…