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Humans possess a large reachable space in the 3D world, enabling interaction with objects at varying heights and distances. However, realizing such large-space reaching on humanoids is a complex whole-body control problem and requires the…

Robotics · Computer Science 2025-12-19 Zhikai Zhang , Chao Chen , Han Xue , Jilong Wang , Sikai Liang , Yun Liu , Zongzhang Zhang , He Wang , Li Yi

Recent work has shown results on learning navigation policies for idealized cylinder agents in simulation and transferring them to real wheeled robots. Deploying such navigation policies on legged robots can be challenging due to their…

Robotics · Computer Science 2021-09-14 Joanne Truong , Denis Yarats , Tianyu Li , Franziska Meier , Sonia Chernova , Dhruv Batra , Akshara Rai

Quality of General Game Playing (GGP) matches suffers from slow state-switching and weak knowledge modules. Instantiation and Propositional Networks offer great performance gains over Prolog-based reasoning, but do not scale well. In this…

Artificial Intelligence · Computer Science 2014-01-24 Adrian Łańcucki

2026 has brought an explosion of interest in LLM-guided evolution of agentic artifacts, with systems like GEPA and Autoresearch demonstrating that LLMs can iteratively improve prompts, code, and agent architectures across diverse domains.…

Artificial Intelligence · Computer Science 2026-04-07 Andrew Borthwick , Stephen Ash , Anthony Galczak

This study proposes an intelligent multi-agent framework built on LLMs and VLMs and specifically tailored to robotics. The goal is to integrate the strengths of LLMs and VLMs with computational tools to automatically analyze and solve…

Robotics · Computer Science 2026-02-17 Hamid Khabazi , Ali F. Meghdari , Alireza Taheri

Agent skills provide a lightweight way to adapt LLM agents to specialized domains by storing reusable procedural knowledge in structured files. However, whether downloaded from third parties or self-generated, these skills are often…

Artificial Intelligence · Computer Science 2026-05-28 Hanyu Wang , Yifan Lan , Bochuan Cao , Lu Lin , Jinghui Chen

Computer 3D games are complex software environments that require novel testing processes to ensure high-quality standards. The Intelligent Verification/Validation for Extended Reality Based Systems (iv4XR) framework addresses this need by…

Software Engineering · Computer Science 2025-06-23 Fernando Pastor Ricós , Beatriz Marín , I. S. W. B. Prasetya , Tanja E. J. Vos , Joseph Davidson , Karel Hovorka

Software frameworks for behaviour are critical in robotics as they enable the correct and efficient execution of functions. While modern behaviour systems have improved their composability, they do not focus on smooth transitions and often…

Robotics · Computer Science 2024-05-02 Ysobel Sims , Trent Houliston , Thomas O'Brien , Alexandre Mendes , Stephan Chalup

Multi-legged robots offer enhanced stability in complex terrains, yet autonomously learning natural and robust motions in such environments remains challenging. Drawing inspiration from animals' progressive learning patterns, from simple to…

Robotics · Computer Science 2024-01-24 Yinghui Li , Jinze Wu , Xin Liu , Weizhong Guo , Yufei Xue

Soccer is a sparse rewarding game: any smart or careless action in critical situations can change the result of the match. Therefore players, coaches, and scouts are all curious about the best action to be performed in critical situations,…

Machine Learning · Computer Science 2021-09-15 Pegah Rahimian , Afshin Oroojlooy , Laszlo Toka

Tactile-based reinforcement learning (RL) is currently hindered by fragmented research and a focus on over-saturated orientation tasks. We introduce v2 of the Robot Tactile Olympiad (\texttt{roto 2.0}), a GPU-parallelised benchmark designed…

Jumping is essential for legged robots to traverse through difficult terrains. In this work, we propose a hierarchical framework that combines optimal control and reinforcement learning to learn continuous jumping motions for quadrupedal…

Robotics · Computer Science 2023-04-19 Yuxiang Yang , Xiangyun Meng , Wenhao Yu , Tingnan Zhang , Jie Tan , Byron Boots

In this Brief Report we study the evolutionary dynamics of the Public Goods Game in a population of mobile agents embedded in a 2-dimensional space. In this framework, the backbone of interactions between agents changes in time, allowing us…

Physics and Society · Physics 2014-08-11 A. Cardillo , S. Meloni , J. Gómez-Gardeñes , Y. Moreno

Stand-up motions are an indispensable part of humanoid robot soccer. A robot incapable of standing up by itself is removed from the game for some time. In this paper, we present our stand-up motions for the NAO robot. Our approach dates…

Robotics · Computer Science 2025-10-03 Philip Reichenberg , Tim Laue

Learning dexterous and agile policy for humanoid and dexterous hand control requires large-scale demonstrations, but collecting robot-specific data is prohibitively expensive. In contrast, abundant human motion data is readily available…

In this work, we present a test-driven, agentic framework for synthesizing a deployable low-level robot controller for navigation tasks. Given a 2D map with an image of an ultrasonic sensor-based robot, or a 3D robotic simulation…

Robotics · Computer Science 2026-03-03 Shivanshu Tripathi , Reza Akbarian Bafghi , Maziar Raissi

We propose a data-driven 3D shape design method that can learn a generative model from a corpus of existing designs, and use this model to produce a wide range of new designs. The approach learns an encoding of the samples in the training…

In this paper, we examine how soccer players can use their spatial relationships to control parts of the field and safely move play up the field via chains of ``safe configurations,'' i.e. configurations of players on a team ensuring the…

Physics and Society · Physics 2022-11-18 Catherine Pfaff , Emily Hunter , Haozhi Hong , Daniel Forestell , Ari Fialkov , Zoey Drassinower , Timothy Chan

Optimizing artificial intelligence (AI) for dynamic environments remains a fundamental challenge in machine learning research. In this paper, we examine evolutionary training methods for optimizing AI to solve the game 2048, a 2D sliding…

Artificial Intelligence · Computer Science 2025-10-24 Maggie Bai , Ava Kim Cohen , Eleanor Koss , Charlie Lichtenbaum

GBPP is a fast learning based scorer that selects a robot base pose for grasping from a single RGB-D snapshot. The method uses a two stage curriculum: (1) a simple distance-visibility rule auto-labels a large dataset at low cost; and (2) a…

Robotics · Computer Science 2025-09-17 Jizhuo Chen , Diwen Liu , Jiaming Wang , Harold Soh
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