Related papers: 3-Colorable Delaunay Triangulations
A Gallai $k$-colouring of a graph $G$ is a colouring of $E(G)$ with $k$ colours that induces no rainbow triangles, that is, a triangle with edges of 3 different colours. We give a first step towards estimating the number of Gallai…
We give a new, simple distributed algorithm for graph colouring in paths and cycles. Our algorithm is fast and self-contained, it does not need any globally consistent orientation, and it reduces the number of colours from $10^{100}$ to $3$…
We consider worst case time bounds for NP-complete problems including 3-SAT, 3-coloring, 3-edge-coloring, and 3-list-coloring. Our algorithms are based on a constraint satisfaction (CSP) formulation of these problems. 3-SAT is equivalent to…
In this paper, we give a polynomial time algorithm which determines if a given graph containing a triangle and no induced seven-vertex path is 3-colorable, and gives an explicit coloring if one exists. In previous work, we gave a polynomial…
To enumerate 3-manifold triangulations with a given property, one typically begins with a set of potential face pairing graphs (also known as dual 1-skeletons), and then attempts to flesh each graph out into full triangulations using an…
A $k$-coloring of a tournament is a partition of its vertices into $k$ acyclic sets. Deciding if a tournament is 2-colorable is NP-hard. A natural problem, akin to that of coloring a 3-colorable graph with few colors, is to color a…
In this paper we propose a new approach to incrementally initialize a manifold surface for automatic 3D reconstruction from images. More precisely we focus on the automatic initialization of a 3D mesh as close as possible to the final…
Drawings of non-planar graphs always result in edge crossings. When there are many edges crossing at small angles, it is often difficult to follow these edges, because of the multiple visual paths resulted from the crossings that slow down…
We consider the problem of coloring a 3-colorable graph in polynomial time using as few colors as possible. This is one of the most challenging problems in graph algorithms. In this paper using Blum's notion of ``progress'', we develop a…
In this paper, we critically examine Deng's "P=NP" [Den24]. The paper claims that there is a polynomial-time algorithm that decides 3-coloring for graphs with vertices of degree at most 4, which is known to be an NP-complete problem. Deng…
We review an approach which aims at studying discrete (pseudo-)manifolds in dimension $d\geq 2$ and called random tensor models. More specifically, we insist on generalizing the two-dimensional notion of $p$-angulations to higher…
Plotting solution sets for particular equations may be complicated by the existence of turning points. Here we describe an algorithm which not only overcomes such problematic points, but does so in the most general of settings. Applications…
Given a locally finite set $A \subseteq \mathbb{R}^d$ and a coloring $\chi \colon A \to \{0,1,\ldots,s\}$, we introduce the chromatic Delaunay mosaic of $\chi$, which is a Delaunay mosaic in $\mathbb{R}^{s+d}$ that represents how points of…
Colored triangulations offer a generalization of combinatorial maps to higher dimensions. Just like maps are gluings of polygons, colored triangulations are built as gluings of special, higher-dimensional building blocks, such as octahedra,…
We present a simple randomized scheme for triangulating a set $P$ of $n$ points in the plane, and construct a kinetic data structure which maintains the triangulation as the points of $P$ move continuously along piecewise algebraic…
In this paper, an algorithm for determining 3-colorability, i.e. the decision problem (YES/NO), in planar graphs is presented. The algorithm, although not exact (it could produce false positives) has two very important features: (i) it has…
Image triangulation, the practice of decomposing images into triangles, deliberately employs simplification to create an abstracted representation. While triangulating an image is a relatively simple process, difficulties arise when…
Multi-illuminant color constancy methods aim to eliminate local color casts within an image through pixel-wise illuminant estimation. Existing methods mainly employ deep learning to establish a direct mapping between an image and its…
Regular chains and triangular decompositions are fundamental and well-developed tools for describing the complex solutions of polynomial systems. This paper proposes adaptations of these tools focusing on solutions of the real analogue:…
Triangular decomposition is a classic, widely used and well-developed way to represent algebraic varieties with many applications. In particular, there exist sharp degree bounds for a single triangular set in terms of intrinsic data of the…