Related papers: The Query Complexity of a Permutation-Based Varian…
A random $n$-permutation may be generated by sequentially removing random cards $C_1,...,C_n$ from an $n$-card deck $D = \{1,...,n\}$. The permutation $\sigma$ is simply the sequence of cards in the order they are removed. This permutation…
The game of best choice (also known as the secretary problem) is a model for sequential decision making with a long history and many variations. The classical setup assumes that the sequence of candidate rankings are uniformly distributed.…
Let $S_n$ be the symmetric group of all permutations of $\{1, \cdots, n\}$ with two generators: the transposition switching $1$ with $2$ and the cyclic permutation sending $k$ to $k+1$ for $1\leq k\leq n-1$ and $n$ to $1$ (denoted by…
An infinite permutation is a linear order on the set N. We study the properties of infinite permutations generated by fixed points of some uniform binary morphisms, and find the formula for their complexity.
We introduce a new notion of information complexity for multi-pass streaming problems and use it to resolve several important questions in data streams. In the coin problem, one sees a stream of $n$ i.i.d. uniform bits and one would like to…
We present a new variant of the secretary problem. Let $A$ be a totally ordered set of $n$ \emph{applicants}. Given $P\subseteq A$ and $x\in A$, let $rr(P,x)=\vert\{z\in P \mid z\leq x\}\vert\mbox{ }$ be the \emph{relative rank of} $x$…
A permutation $\pi$ contains a permutation $\sigma$ as a pattern if it contains a subsequence of length $|\sigma|$ whose elements are in the same relative order as in the permutation $\sigma$. This notion plays a major role in enumerative…
In the Shift Bribery problem, we are given an election (based on preference orders), a preferred candidate $p$, and a budget. The goal is to ensure that $p$ wins by shifting $p$ higher in some voters' preference orders. However, each such…
The compressed indexing problem is to preprocess a string $S$ of length $n$ into a compressed representation that supports pattern matching queries. That is, given a string $P$ of length $m$ report all occurrences of $P$ in $S$. We present…
Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…
Multi-round competitions often double or triple the points awarded in the final round, calling it a bonus, to maximize spectators' excitement. In a two-player competition with $n$ rounds, we aim to derive the optimal bonus size to maximize…
In this work, we consider "decision" variants of a monogamy-of-entanglement game by Tomamichel, Fehr, Kaniewski, and Wehner [New Journal of Physics '13]. In its original "search" variant, Alice prepares a (possibly entangled) state on…
In this paper we prove lower bounds on randomized multiparty communication complexity, both in the \emph{blackboard model} (where each message is written on a blackboard for all players to see) and (mainly) in the \emph{message-passing…
What is the higher-dimensional analog of a permutation? If we think of a permutation as given by a permutation matrix, then the following definition suggests itself: A d-dimensional permutation of order n is an [n]^(d+1) array of zeros and…
Generalizing a problem posed by Cover, we propose an adversarial game in which a permutation is incrementally constructed in a setting of partial information. As in the secretary problem, this permutation is exposed in stages via the…
We survey permutation-based methods for approximate k-nearest neighbor search. In these methods, every data point is represented by a ranked list of pivots sorted by the distance to this point. Such ranked lists are called permutations. The…
We study the communication complexity of linear algebraic problems over finite fields in the multi-player message passing model, proving a number of tight lower bounds. Specifically, for a matrix which is distributed among a number of…
In this paper, we investigate a problem of actively learning threshold in latent space, where the unknown reward $g(\gamma, v)$ depends on the proposed threshold $\gamma$ and latent value $v$ and it can be $only$ achieved if the threshold…
This paper provides a complexity analysis for the game of dark Chinese chess (a.k.a. "JieQi"), a variation of Chinese chess. Dark Chinese chess combines some of the most complicated aspects of board and card games, such as long-term…
We study three problems related to the computational complexity of the popular game Minesweeper. The first is consistency: given a set of clues, is there any arrangement of mines that satisfies it? This problem has been known to be…