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In causal inference confounding may be controlled either through regression adjustment in an outcome model, or through propensity score adjustment or inverse probability of treatment weighting, or both. The latter approaches, which are…
Designing reward functions for efficiently guiding reinforcement learning (RL) agents toward specific behaviors is a complex task. This is challenging since it requires the identification of reward structures that are not sparse and that…
Sparsity of rewards while applying a deep reinforcement learning method negatively affects its sample-efficiency. A viable solution to deal with the sparsity of rewards is to learn via intrinsic motivation which advocates for adding an…
In the framework of MDP, although the general reward function takes three arguments-current state, action, and successor state; it is often simplified to a function of two arguments-current state and action. The former is called a…
Reward modeling has emerged as a crucial component in aligning large language models with human values. Significant attention has focused on using reward models as a means for fine-tuning generative models. However, the reward models…
Salient object detection has been attracting a lot of interest, and recently various heuristic computational models have been designed. In this paper, we formulate saliency map computation as a regression problem. Our method, which is based…
We propose a doubly robust approach to characterizing treatment effect heterogeneity in observational studies. We develop a frequentist inferential procedure that utilizes posterior distributions for both the propensity score and outcome…
Bottom-up saliency, an early human visual processing, behaves like binary classification of interest and null hypothesis. Its discriminant power, mutual information of image features and class distribution, is closely related to saliency…
Common acquisition functions for active learning use either uncertainty or diversity sampling, aiming to select difficult and diverse data points from the pool of unlabeled data, respectively. In this work, leveraging the best of both…
Reward models (RMs) are crucial for the training and inference-time scaling up of large language models (LLMs). However, existing reward models primarily focus on human preferences, neglecting verifiable correctness signals which have shown…
Attribution scores indicate the importance of different input parts and can, thus, explain model behaviour. Currently, prompt-based models are gaining popularity, i.a., due to their easier adaptability in low-resource settings. However, the…
Critical sectors of human society are progressing toward the adoption of powerful artificial intelligence (AI) agents, which are trained individually on behalf of self-interested principals but deployed in a shared environment. Short of…
Multimodal sentiment analysis is a fundamental problem in the field of affective computing. Although significant progress has been made in cross-modal interaction, it remains a challenge due to the insufficient reference context in…
Human behavior and interactions are profoundly influenced by visual stimuli present in their surroundings. This influence extends to various aspects of life, notably food consumption and selection. In our study, we employed various models…
The Explainable Recommendation task is designed to receive a pair of user and item and output explanations to justify why an item is recommended to a user. Many models approach review generation as a proxy for explainable recommendations.…
Human interactions are influenced by emotions, temperament, and affection, often conflicting with individuals' underlying preferences. Without explicit knowledge of those preferences, judging whether behaviour is appropriate becomes…
The causal effect of showing an ad to a potential customer versus not, commonly referred to as "incrementality", is the fundamental question of advertising effectiveness. In digital advertising three major puzzle pieces are central to…
In the incentivized exploration model, a principal aims to explore and learn over time by interacting with a sequence of self-interested agents. It has been recently understood that the main challenge in designing incentive-compatible…
In complex tasks where the reward function is not straightforward and consists of a set of objectives, multiple reinforcement learning (RL) policies that perform task adequately, but employ different strategies can be trained by adjusting…
We define a novel neuro-symbolic framework, argumentative reward learning, which combines preference-based argumentation with existing approaches to reinforcement learning from human feedback. Our method improves prior work by generalising…