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The use of deep learning methods to automatically detect students' classroom behavior is a promising approach for analyzing their class performance and improving teaching effectiveness. However, the lack of publicly available datasets on…
There is a growing interest in researching game design processes, artifacts and culture through active game design. Tools and processes to support these attempts are limited, especially in terms of a) capturing smaller design decisions…
In programming education, fostering self-regulated learning (SRL) skills is essential for both students and teachers. This paper introduces TrackThinkDashboard, an application designed to visualize the learning workflow by integrating web…
Current reasoning paradigms for LLMs include chain-of-thought, ReAct, and post-hoc self-critique. These paradigms rely on two assumptions that fail on long-horizon, multi-stage tasks. As a result, errors accumulate silently across reasoning…
While many action recognition techniques have great success on public benchmarks, such performance is not necessarily replicated in real-world scenarios, where the data comes from specific application requirements. The specific real-world…
Driving behaviour is one of the primary causes of road crashes and accidents, and these can be decreased by identifying and minimizing aggressive driving behaviour. This study identifies the timesteps when a driver in different…
Effective peer assessment requires students to be attentive to the deficiencies in the work they rate. Thus, their reviews should identify problems. But what ways are there to check that they do? We attempt to automate the process of…
Humans have remarkable capacity to reason abductively and hypothesize about what lies beyond the literal content of an image. By identifying concrete visual clues scattered throughout a scene, we almost can't help but draw probable…
New interactive physical-digital play technologies are shaping the way children plan. These technologies refer to digital play technologies that engage children in analogue forms of behaviour, either alone or with others. Current…
Traditional problem-based exams are not efficient instruments for assessing the "structure" of physics students' conceptual knowledge or for providing diagnostically detailed feedback to students and teachers. We present the Free Term Entry…
Due to their inherent complexity, reasoning tasks have long been regarded as rigorous benchmarks for assessing the capabilities of machine learning models, especially large language models (LLMs). Although humans can solve these tasks with…
Reinforcement Learning (RL)-based post-training has significantly advanced the complex reasoning capabilities of language models, fostering sophisticated self-reflection processes. However, this ``slow thinking'' paradigm presents a…
We introduce Pencil Puzzle Bench, a framework for evaluating large language model reasoning through pencil puzzles, a family of constraint-satisfaction problems closely related to NP-complete problems, with deterministic, step-level…
Computer games are widespread nowadays and enjoyed by people of all ages. But when it comes to kids, playing these games can be more than just fun, it is a way for them to develop important skills and build emotional intelligence. Facial…
Responsive teaching is a highly effective strategy that promotes student learning. In math classrooms, teachers might "funnel" students towards a normative answer or "focus" students to reflect on their own thinking, deepening their…
Self-reflection is important metacognitive skill, enabling students to build coherence into their learning and embed content in a broader context. While various pedagogical techniques exist to encourage student reflection, little research…
Games are one of the safest source of realizing self-esteem and relaxation at the same time. An online gaming platform typically has massive data coming in, e.g., in-game actions, player moves, clickstreams, transactions etc. It is rather…
In robotic applications, we often face the challenge of discovering new objects while having very little or no labelled training data. In this paper we explore the use of self-supervision provided by a robot traversing an environment to…
Machine learning and computer vision methods have a major impact on the study of natural animal behavior, as they enable the (semi-)automatic analysis of vast amounts of video data. Mice are the standard mammalian model system in most…
In this paper, we study the problem of `test-driving' a detector, i.e. allowing a human user to get a quick sense of how well the detector generalizes to their specific requirement. To this end, we present the first system that estimates…